Bill Text: NY A08073 | 2017-2018 | General Assembly | Introduced


Bill Title: Establishes the empire state digital gaming media production credit; provides such credit shall be calculated as a percentage of eligible production costs incurred within this state; provides such credits be allocated on a regional basis; limits credits to an aggregate of fifty million dollars per year.

Spectrum: Partisan Bill (Democrat 3-0)

Status: (Introduced - Dead) 2018-01-03 - referred to ways and means [A08073 Detail]

Download: New_York-2017-A08073-Introduced.html


                STATE OF NEW YORK
        ________________________________________________________________________
                                          8073
                               2017-2018 Regular Sessions
                   IN ASSEMBLY
                                      May 25, 2017
                                       ___________
        Introduced  by  M. of A. MORELLE -- Multi-Sponsored by -- M. of A. McDO-
          NALD -- read once and referred to the Committee on Ways and Means
        AN ACT to amend the  tax  law  and  the  economic  development  law,  in
          relation  to  the  creation  of  the empire state digital gaming media
          production credit; and providing for the repeal of certain  provisions
          upon expiration thereof
          The  People of the State of New York, represented in Senate and Assem-
        bly, do enact as follows:
     1    Section 1. The tax law is amended by adding a new section 44  to  read
     2  as follows:
     3    §  44. Empire state digital gaming media production credit. (a) Allow-
     4  ance of  credit.  (1)  A  taxpayer  which  is  a  digital  gaming  media
     5  production  entity engaged in qualified digital gaming media production,
     6  or who is a sole proprietor of or a member of a partnership, which is  a
     7  digital  gaming  media  production  entity  engaged in qualified digital
     8  gaming media production, and is subject to tax under article  nine-A  or
     9  twenty-two  of  this chapter, shall be allowed a credit against such tax
    10  to be computed as provided herein.
    11    (2) The amount of the credit shall be the product (or pro  rata  share
    12  of  the  product,  in  the  case of a member of a partnership or limited
    13  liability company) of twenty-five percent and  the  eligible  production
    14  costs of one or more qualified digital gaming media productions.
    15    (3)  Eligible  digital  gaming  media production costs for a qualified
    16  digital gaming media production incurred and  paid  in  this  state  but
    17  outside  such  metropolitan  commuter  transportation  district shall be
    18  eligible for a credit of ten percent of such eligible  production  costs
    19  in  addition  to  the credit specified in paragraph two of this subdivi-
    20  sion.
    21    (4) Eligible production costs shall not include those  costs  used  by
    22  the  taxpayer  or another taxpayer as the basis calculation of any other
    23  tax credit allowed under this chapter or allowed in any other state.
         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD11396-02-7

        A. 8073                             2
     1    (b) Allocation of credit. The aggregate amount of tax credits  allowed
     2  under this section, subdivision fifty-three of section two hundred ten-B
     3  and  subsection  (iii) of section six hundred six of this chapter in any
     4  taxable year shall be fifty million dollars.   The aggregate  amount  of
     5  credits  for any taxable year must be distributed on a regional basis as
     6  follows: fifty percent of the  aggregate  amount  of  credits  shall  be
     7  available  for  qualified digital gaming media productions that incur at
     8  least sixty percent of eligible production costs for a qualified digital
     9  gaming media production in region one; twenty percent of  the  aggregate
    10  amount  of credits shall be available for qualified digital gaming media
    11  productions that incur at least sixty  percent  of  eligible  production
    12  costs for a qualified digital gaming media production in region two; and
    13  thirty percent of the aggregate amount of credits shall be available for
    14  qualified  digital  gaming  media  productions that incur at least sixty
    15  percent of eligible production costs  for  a  qualified  digital  gaming
    16  media  production in region three.  If such regional distribution is not
    17  fully allocated in any taxable year, the remainder of such credits shall
    18  be available for allocation to any region in the  subsequent  tax  year.
    19  For  the  purposes  of this section region one shall contain the city of
    20  New York; region two shall contain the counties  of  Westchester,  Rock-
    21  land,  Nassau and Suffolk; and region three shall contain any county not
    22  contained in regions one and two.  Such credit shall be allocated by the
    23  empire state development corporation among taxpayers in order of priori-
    24  ty based upon the date  of  filing  an  application  for  allocation  of
    25  digital  gaming  media  production credit with such office. If the total
    26  amount of allocated credits applied for in any particular  year  exceeds
    27  the  aggregate  amount  of  tax credits allowed for such year under this
    28  section, such excess shall be treated as having been applied for on  the
    29  first day of the subsequent taxable year.
    30    (c) Definitions. As used in this section:
    31    (1)  "Qualified digital gaming media production" means: (i) a website,
    32  the digital media production costs of which are paid or incurred  predo-
    33  minately  in  connection  with  (A)  video  simulation, animation, text,
    34  audio, graphics or similar gaming related property embodied  in  digital
    35  format,  and  (B)  interactive  features of digital gaming (e.g., links,
    36  message boards, communities or  content  manipulation);  (ii)  video  or
    37  interactive games produced primarily for distribution over the internet,
    38  wireless  network  or successors thereto; (iii) animation, simulation or
    39  embedded graphics digital gaming related software intended  for  commer-
    40  cial  distribution regardless of medium; and (iv) a digital gaming media
    41  production in which qualified  digital  gaming  media  production  costs
    42  equal  to  or  are  in  excess of seven thousand five hundred dollars if
    43  incurred and paid in this state in twelve months preceding the  date  on
    44  which  the  credit  is  claimed. Provided, however, if such a production
    45  costs are incurred and paid outside the metropolitan commuter  transpor-
    46  tation  district  in this state, such production costs shall be equal to
    47  or in excess of three thousand seven hundred fifty dollars to be a qual-
    48  ified digital gaming media production for purposes of this paragraph.  A
    49  qualified  digital  gaming  media production does not include a website,
    50  video, interactive game or software  that  is  used  predominately  for:
    51  electronic commerce (retail or wholesale purposes other than the sale of
    52  video or interactive games), gambling (including activities regulated by
    53  a  New York gaming agency), exclusive local consumption for entities not
    54  accessible by the general public including industrial or  other  private
    55  purposes, and political advocacy purposes.

        A. 8073                             3
     1    (2)  "Digital gaming media production costs" means any costs for prop-
     2  erty used and wages or salaries paid to  individuals  directly  employed
     3  for  services  performed by those individuals directly and predominantly
     4  in the creation of a digital gaming  media  production  or  productions.
     5  Digital  gaming  media production costs include but shall not be limited
     6  to to payments for property used and  services  performed  directly  and
     7  predominantly  in  the development (including concept creation), design,
     8  production (including concept creation), design,  production  (including
     9  testing),  editing  (including  encoding) and compositing (including the
    10  integration of digital files for interaction by end  users)  of  digital
    11  gaming  media.   Digital gaming media production costs shall not include
    12  expenses incurred for the distribution, marketing, promotion, or  adver-
    13  tising  content  generated  by end-users or other costs not directly and
    14  predominantly related to the creation,  production  or  modification  of
    15  digital gaming media. In addition, salaries or other income distribution
    16  related  to  the  creation  of  digital  gaming media for any person who
    17  serves in the role of chief executive officer, chief financial  officer,
    18  president,  treasurer  or  similar  position  shall  not  be included as
    19  digital gaming media production costs. Furthermore, any income or  other
    20  distribution  to  any  individual  who  holds an ownership interest in a
    21  digital gaming media production entity shall not be included as  digital
    22  gaming media production costs.
    23    (3)  "Qualified  digital  gaming media production costs" means digital
    24  gaming media production costs only to the extent such costs are  attrib-
    25  utable  to  the  use  of  property or the performance of services by any
    26  persons within the state directly and  predominantly  in  the  creation,
    27  production  or  modification of digital gaming related media. Such total
    28  production costs incurred and paid in this state shall be  equal  to  or
    29  exceed  seventy-five  percent  of  total  cost of an eligible production
    30  incurred and paid within and without this state.
    31    (d) Cross-references. For application of the credit  provided  for  in
    32  this section, see the following provisions of this chapter:
    33    (1)  Article  nine-A:  section  two  hundred ten-B, subdivision fifty-
    34  three.
    35    (2) Article twenty-two: section six hundred six, subsection (i), para-
    36  graph one, subparagraph (B), clause (xliv).
    37    (3) Article twenty-two: section six hundred six, subsection (iii).
    38    § 2. Section 210-B of the tax law is amended by adding a new  subdivi-
    39  sion 53 to read as follows:
    40    53. Empire state digital gaming media production credit. (a) Allowance
    41  of  credit. A taxpayer who is eligible pursuant to section forty-four of
    42  this chapter shall be allowed a credit to be  computed  as  provided  in
    43  such section forty-four against the tax imposed by this article.
    44    (b)  Application  of credit. The credit allowed under this subdivision
    45  for any taxable year shall not reduce the tax due for such year to  less
    46  than  the  amount  prescribed  in  paragraph  (d)  of subdivision one of
    47  section two hundred ten of this article. Provided, however, that if  the
    48  amount  of  the  credit allowable under this subdivision for any taxable
    49  year reduces the tax to such amount, the excess shall be treated  as  an
    50  overpayment  of  tax  to  be credited or refunded in accordance with the
    51  provisions of section one thousand eighty-six of this chapter, provided,
    52  however, no interest shall be paid thereon.
    53    § 3. Subparagraph (B) of paragraph 1 of subsection (i) of section  606
    54  of  the  tax  law  is  amended  by adding a new clause (xliv) to read as
    55  follows:

        A. 8073                             4
     1  (xliv) Empire state digital          Amount of credit
     2  gaming media production              under subdivision
     3  credit under subsection (iii)        fifty-three of section
     4                                       two hundred ten-B
     5    §  4. Section 606 of the tax law is amended by adding a new subsection
     6  (iii) to read as follows:
     7    (iii) Empire state digital gaming media production credit. (1)  Allow-
     8  ance  of  credit.  A taxpayer who is eligible pursuant to section forty-
     9  four of this chapter shall  be  allowed  a  credit  to  be  computed  as
    10  provided  in  such  section  forty-four  against the tax imposed by this
    11  article.
    12    (2) Application of credit. If the amount of the credit allowable under
    13  this subsection for any taxable year exceeds the taxpayer's tax for such
    14  year, the excess shall be treated as an overpayment of tax to be credit-
    15  ed or refunded as provided in section six  hundred  eighty-six  of  this
    16  article, provided, however, that no interest shall be paid thereon.
    17    §  5. The state commissioner of economic development, after consulting
    18  with the state commissioner of taxation and  finance,  shall  promulgate
    19  regulations  by  December 31, 2017 to establish procedures for the allo-
    20  cation of tax credits as required by subdivision (a) of  section  44  of
    21  the  tax  law.  Such  rules  and  regulations  shall  include provisions
    22  describing the application process, the due dates for such applications,
    23  the standards which shall be used  to  evaluate  the  applications,  the
    24  documentation that will be provided to taxpayers substantiate to the New
    25  York  state department of taxation and finance the amount of tax credits
    26  allocated to such taxpayers, under what conditions all or a  portion  of
    27  this  tax  credit  may  be  revoked, and such other provisions as deemed
    28  necessary and appropriate. Notwithstanding any other provisions  to  the
    29  contrary in the state administrative procedure act, such rules and regu-
    30  lations  may  be adopted on an emergency basis if necessary to meet such
    31  December 31, 2017 deadline.
    32    § 6. Subdivision 23 of section 352 of the economic development law, as
    33  amended by section 1 of part K of chapter 59 of the  laws  of  2017,  is
    34  amended to read as follows:
    35    23.  "Software  development"  means  the  creation  of  coded computer
    36  instructions [or  production  or  post-production  of  video  games,  as
    37  defined in subdivision one-a of section six hundred eleven of the gener-
    38  al  business  law,  other  than  those  embedded and used exclusively in
    39  advertising, promotional websites or microsites,]  and  [also]  includes
    40  new media as defined by the commissioner in regulations.
    41    §  7.  The economic development law is amended by adding a new section
    42  242 to read as follows:
    43    § 242. Reports on the digital gaming industries in New  York.  1.  The
    44  empire  state  development corporation shall file a report on a biannual
    45  basis with the director of the division of the  budget  and  the  chair-
    46  persons  of  the  assembly  ways  and means committee and senate finance
    47  committee. The report shall be filed no later than  thirty  days  before
    48  the  mid-point  and  the  end of the state fiscal year. The first report
    49  shall cover the calendar half year that begins  on  January  first,  two
    50  thousand  nineteen.  Each  report must contain the following information
    51  for the covered calendar half year:
    52    (a) the total dollar amount of credits allocated pursuant  to  section
    53  forty-four of the tax law during the half year, broken down by month;
    54    (b)  the  number of digital gaming projects, which have been allocated
    55  tax credits of less than one million dollars per project, and the  total

        A. 8073                             5
     1  dollar  amount  of  credits  allocated  to those projects distributed by
     2  region pursuant to subdivision (b) of section forty-four of the tax law;
     3    (c)  the  number of digital gaming projects, which have been allocated
     4  tax credits of more than one  million  dollars,  and  the  total  dollar
     5  amount  of  credits  allocated  to  those projects distributed by region
     6  pursuant to subdivision (b) of section forty-four of the tax law;
     7    (d) a list of each eligible digital gaming  project,  which  has  been
     8  allocated  a tax credit enumerated by region pursuant to subdivision (b)
     9  of section forty-four of the tax law, and for each  of  those  projects,
    10  (i)  the estimated number of employees associated with the project, (ii)
    11  the estimated qualifying costs for the  projects,  (iii)  the  estimated
    12  total  costs of the project, (iv) the credit eligible employee hours for
    13  each project, and (v) total wages  for  such  credit  eligible  employee
    14  hours for each project; and
    15    (e)  (i)  the  name  of  each taxpayer allocated a tax credit for each
    16  project and the county of residence or incorporation  of  such  taxpayer
    17  or,  if the taxpayer does not reside or is not incorporated in New York,
    18  the state of residence or incorporation; however, if the taxpayer claims
    19  a tax credit because the taxpayer is a member  of  a  limited  liability
    20  company,  a  partner in a partnership or a shareholder in a subchapter S
    21  corporation, the name of each limited liability company, partnership  or
    22  subchapter  S  corporation  earning  any  of  those  tax credits must be
    23  included in the report instead of information about the taxpayer  claim-
    24  ing  the  tax  credit,  (ii)  the amount of tax credit allocated to each
    25  taxpayer; provided however, if the taxpayer claims a tax credit  because
    26  the  taxpayer is a member of a limited liability company, a partner in a
    27  partnership or a shareholder in a subchapter S corporation,  the  amount
    28  of  tax  credit  earned  by  each  entity must be included in the report
    29  instead of information about the taxpayer claiming the tax  credit,  and
    30  (iii)  information identifying the project associated with each taxpayer
    31  for which a tax credit was claimed under section forty-four of  the  tax
    32  law.
    33    2.  The  empire state development corporation shall file a report on a
    34  triennial basis with the director of the division of the budget and  the
    35  chairpersons of the assembly ways and means committee and senate finance
    36  committee.  The  first  report shall be filed no later than March first,
    37  two thousand twenty-one. The report must be prepared by  an  independent
    38  third  party  auditor  and include: (a) information regarding the empire
    39  state digital gaming production credit program including the  efficiency
    40  of  operations, reliability of financial reporting, compliance with laws
    41  and regulations and distribution of assets and funds;  (b)  an  economic
    42  impact  study prepared by an independent third party of the program with
    43  special emphasis on the regional impact by region and the  total  dollar
    44  amount  of  credits  allocated  to  those projects distributed by region
    45  pursuant to subdivision (b) of section forty-four of the  tax  law;  and
    46  (c)  any  other  information or statistical information that the commis-
    47  sioner of economic development deems  to  be  useful  in  analyzing  the
    48  effects of the programs.
    49    § 8. This act shall take effect immediately and shall apply to taxable
    50  years  beginning on January 1, 2018 and before January 1, 2024; provided
    51  that sections one through four of this act shall expire  and  be  deemed
    52  repealed December 31, 2022.
feedback