Bill Text: NY A02837 | 2009-2010 | General Assembly | Introduced


Bill Title: An act to amend the general business law, in relation to prohibiting the sale or rental of certain video games, which are pornographic or promote violence or illegal drug use, to minors and requiring warning labels on such video games

Spectrum: Partisan Bill (Republican 15-0)

Status: (Introduced - Dead) 2010-04-27 - held for consideration in consumer affairs and protection [A02837 Detail]

Download: New_York-2009-A02837-Introduced.html
                           S T A T E   O F   N E W   Y O R K
       ________________________________________________________________________
                                         2837
                              2009-2010 Regular Sessions
                                 I N  A S S E M B L Y
                                   January 21, 2009
                                      ___________
       Introduced  by  M.  of  A. KOLB, REILICH, WALKER, BALL, ERRIGO, SPANO --
         Multi-Sponsored by -- M.  of A. BACALLES, BARCLAY,  BURLING,  CALHOUN,
         CROUCH,  GIGLIO,  OAKS, RABBITT, TOWNSEND -- read once and referred to
         the Committee on Consumer Affairs and Protection
       AN ACT to amend the general business law, in relation to prohibiting the
         sale or rental of certain  video  games,  which  are  pornographic  or
         promote  violence or illegal drug use, to minors and requiring warning
         labels on such video games
         THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND  ASSEM-
       BLY, DO ENACT AS FOLLOWS:
    1    Section 1. Legislative findings. The legislature hereby finds that the
    2  youth  of  New  York state are entitled to grow-up in a positive setting
    3  and be shielded from graphic violence and offensive depictions now found
    4  in video games. It is a well known fact that children between  the  ages
    5  of  seven and seventeen play video games for an average of eight hours a
    6  week. A subset of video games feature violence, gore, and illegal activ-
    7  ity, which has raised concern among parents, educators, child advocates,
    8  medical professionals, and policy makers.  The  legislature  also  finds
    9  that  in  order to raise a healthy, well adjusted child, parents must be
   10  aware of what their children are doing for fun, specifically what  types
   11  of  influences  are in their lives. Legislation is an appropriate remedy
   12  to aid parents in protecting the physical and emotional health of  their
   13  children.  The  legislature  also  finds that although the Entertainment
   14  Software Rating Board (ESRB) has a rating system  in  place,  it  is  an
   15  insufficient  warning  for parents. Further, the ESRB rating system is a
   16  voluntary system and such board's  voluntary  participation  in  such  a
   17  system  shows  that  there  is  a  problem  such board feels needs to be
   18  addressed. This legislation would ensure that New  York's  children  are
   19  protected  and  a  more specific warning regarding the actual content of
   20  certain video games are in order.
        EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                             [ ] is old law to be omitted.
                                                                  LBD05051-01-9
       A. 2837                             2
    1    Concern about violent video games is based upon  the  assumption  that
    2  they  contribute  to  aggression  and  violence among young players. The
    3  legislature  finds  that  scientific  evidence  shows   a   cause-effect
    4  relationship  between  television violence and aggression among children
    5  who  watch such violence and aggression. Based upon this research, simi-
    6  lar findings are expected concerning  video  games.    These  games  are
    7  believed  to  have  an even greater impact because: (1) children like to
    8  imitate the actions of characters such as the characters  such  children
    9  play  as  or against in a video game; (2) video games include much repe-
   10  tition and with repetition comes  a  behavioral  rehearsal  for  violent
   11  activity  as  violent  games  are  played  over  and over again; and (3)
   12  rewards increase learning, and video  games  are  based  upon  a  reward
   13  system.  The legislature finds that concern about video game violence is
   14  warranted. In an Anderson & Bushman study of 2001 there is a  consistent
   15  pattern  of  results concerning violent video games' effect on children.
   16  It has been shown that exposure to violent video  games  increases:  (1)
   17  physiological arousal; (2) aggressive thoughts; (3) aggressive emotions;
   18  and (4) aggressive actions in those children and youths who play violent
   19  video  games.  It has also been established that even limited amounts of
   20  sexual violence can desensitize viewers. In a study conducted  in  1995,
   21  viewers of films containing sexual violence expressed significantly less
   22  sympathy  for  domestic  violence victims, and rated their injuries less
   23  severe, than did a group not exposed to these films. It is most alarming
   24  to apply the results of this study to violent  video  games,  which  are
   25  played  over  and  over  again, while a film may be watched only once or
   26  twice. With increased repetition comes an even greater chance of  desen-
   27  sitization to violence, especially against women. As children play these
   28  games  on  a  daily basis, it may cause some children to lose touch with
   29  reality. In some cases,  it  has  been  reported  that  children  become
   30  addicted  to  playing  these  games.  In a study of 387 children, twenty
   31  percent of 12-16 year olds were  classified  as  currently  addicted  to
   32  playing  computer-based video games and one in four adolescents had been
   33  addicted at some point in his or her life.
   34    The legislature recognizes the United States supreme court's  inclina-
   35  tion  to  protect  first amendment rights; however the state of New York
   36  has a compelling interest to protect the emotional health of the state's
   37  children and assist parents to be  the  guardians  of  their  children's
   38  well-being. A specific warning label will function as a crucial reminder
   39  to  those  parents who would otherwise be unaware of the violent content
   40  contained in video games.
   41    Further, the legislature recognizes the fundamental rights  of  adults
   42  to  purchase  a  video  game  for themselves or as a custodial adult for
   43  their children, therefore this  legislation  does  not  infringe  on  an
   44  adult's  right  to  make  such a purchase. However, the legislature does
   45  recognize that minors are purchasing violent video games with little  or
   46  no  resistance  from  retailers, as such this legislation would restrict
   47  the sale of select video games to minors in order to protect  them  from
   48  an adult rated game with offensive, mature and violent content.
   49    S 2. The general business law is amended by adding a new section 391-q
   50  to read as follows:
   51    S  391-Q.  SALE  OF  CERTAIN VIDEO GAMES TO MINORS PROHIBITED; WARNING
   52  LABELS REQUIRED. 1. NO PERSON, PARTNERSHIP OR CORPORATION SHALL SELL  OR
   53  RENT  OR  OFFER  TO SELL OR RENT TO ANY PERSON UNDER THE AGE OF EIGHTEEN
   54  YEARS ANY VIDEO GAME THAT CONTAINS DEPICTIONS DESCRIPTIVE OF, ADVOCATING
   55  OR GLAMORIZING COMMISSION OF A VIOLENT  CRIME,  SUICIDE,  SODOMY,  RAPE,
   56  INCEST,  BESTIALITY,  SADO-MASOCHISM,  ANY  FORM OF SEXUAL ACTIVITY IN A
       A. 2837                             3
    1  VIOLENT CONTEXT, OR ADVOCATING OR ENCOURAGING  MURDER,  VIOLENT  RACISM,
    2  RELIGIOUS VIOLENCE, MORBID VIOLENCE OR THE ILLEGAL USE OF DRUGS OR ALCO-
    3  HOL.
    4    2.  THE MANUFACTURER OF ANY VIDEO GAME AS DESCRIBED IN SUBDIVISION ONE
    5  OF THIS SECTION, SHALL AFFIX TO THE FRONT OF THE  OUTSIDE  PACKAGING  OF
    6  ANY  SUCH  VIDEO  GAME TO BE SOLD IN NEW YORK STATE, AND THE RETAILER OF
    7  ANY VIDEO GAME AS DESCRIBED IN SUBDIVISION ONE  OF  THIS  SECTION  SHALL
    8  AFFIX  TO  THE  FRONT  OF  THE  OUTSIDE PACKAGING OF ANY SUCH VIDEO GAME
    9  OFFERED FOR RENTAL OR RESALE, A WARNING LABEL TO READ  SUBSTANTIALLY  AS
   10  FOLLOWS:
   11    "18+  WARNING,  SALE  OR  RENTAL TO ADULTS ONLY.  MAY CONTAIN EXPLICIT
   12  DEPICTIONS DESCRIPTIVE OF OR ADVOCATING ONE OR MORE OF THE FOLLOWING:
   13    COMMISSION OF A VIOLENT CRIME
   14    SUICIDE
   15    SODOMY
   16    RAPE
   17    INCEST
   18    BESTIALITY
   19    VIOLENT RACISM
   20    RELIGIOUS VIOLENCE
   21    SADO-MASOCHISM
   22    SEXUAL ASSAULT
   23    SEXUAL ACTIVITY
   24    MURDER
   25    MORBID VIOLENCE
   26    ILLEGAL USE OF DRUGS OR ALCOHOL
   27    PARENTAL ADVISORY."  THIS LABEL SHALL BE AFFIXED  TO  ANY  VIDEO  GAME
   28  THAT  CONTAINS  ANY  OF  THE ITEMS ENUMERATED ABOVE IN THIS SUBDIVISION,
   29  REGARDLESS OF INDUSTRY RATINGS. THE PACKAGE MUST ALSO CONTAIN ANY RATING
   30  THAT THE MANUFACTURER OR THE ENTERTAINMENT  SOFTWARE  RATING  BOARD  HAS
   31  DETERMINED  TO BE AFFIXED ON ANY VIDEO GAME.  THE LABEL SHALL BE PRINTED
   32  IN BLACK OR RED INK AND SHALL CONTAIN LETTERS OF EIGHT POINT  OR  LARGER
   33  TYPE,  EXCEPT THAT THE WORDS "18+ WARNING" AND "SALE OR RENTAL TO ADULTS
   34  ONLY" SHALL BE PRINTED IN LETTERS OF TEN POINT OR LARGER TYPE. THE LABEL
   35  SHALL NOT READILY BE REMOVABLE FROM THE PACKAGE.
   36    3. EVERY PERSON, PARTNERSHIP OR CORPORATION ENGAGED IN THE RETAIL SALE
   37  OR RENTAL OF VIDEO GAMES  SHALL  STORE  AND  DISPLAY  SUCH  VIDEO  GAMES
   38  CONTAINING  CONTENTS  LISTED  IN  SUBDIVISION  TWO  OF THIS SECTION IN A
   39  SEALED AND LOCKED CONTAINER, BEHIND A SERVICE COUNTER IN AN  AREA  INAC-
   40  CESSIBLE  BY  THE GENERAL PUBLIC, OR IN ANY OTHER MANNER WHICH RESTRICTS
   41  ACCESS TO SUCH VIDEO GAMES.
   42    4. A VIOLATION OF THE PROVISIONS OF SUBDIVISION ONE  OR  TWO  OF  THIS
   43  SECTION SHALL BE A VIOLATION AS DEFINED IN THE PENAL LAW.
   44    5.  ANY  PERSON,  MANUFACTURER,  RETAILER,  OWNER, PARTNERSHIP, CORPO-
   45  RATION, PROPRIETOR OR MANAGER OF A RETAIL COMMERCIAL  ESTABLISHMENT  WHO
   46  KNOWINGLY  VIOLATES THE PROVISIONS OF THIS SECTION SHALL BE SUBJECT TO A
   47  CIVIL PENALTY NOT TO EXCEED ONE THOUSAND DOLLARS FOR  EACH  RETAIL  UNIT
   48  SOLD OR RENTED.
   49    6.  A NON-CUSTODIAL ADULT, EIGHTEEN YEARS OF AGE OR OLDER, WHO BUYS OR
   50  RENTS FOR A MINOR A VIDEO  GAME  REGULATED  BY  THIS  SECTION  SHALL  BE
   51  SUBJECT  TO  A CIVIL PENALTY NOT TO EXCEED ONE THOUSAND DOLLARS FOR EACH
   52  RETAIL UNIT PURCHASED OR RENTED AND SUCH ACT SHALL  BE  A  VIOLATION  AS
   53  DEFINED IN THE PENAL LAW.
   54    7.  A  COURT  MAY  UPON  CONVICTION  OF A PERSON FOR VIOLATION OF THIS
   55  SECTION, ORDER THE CONFISCATION OF  ANY  MATERIALS  IN  THE  DEFENDANT'S
       A. 2837                             4
    1  POSSESSION  OR  CONTROL  WHICH DO NOT BEAR THE LABELING REQUIRED BY THIS
    2  SECTION AND WHICH DOES NOT BEAR THE RATING CLEARLY DISPLAYED.
    3    8. ANY RETAILER, OWNER, PARTNERSHIP OR CORPORATION THAT SELLS OR RENTS
    4  OR OFFERS TO SELL OR RENT ANY VIDEO GAME DESCRIBED IN SUBDIVISION ONE OF
    5  THIS  SECTION, SHALL HAVE AVAILABLE FOR EXAMINATION A COPY OF SUCH VIDEO
    6  GAME WHICH CAN BE REVIEWED AT THE PLACE  OF  SALE  OR  RENTAL  AND  SUCH
    7  RETAILER  SHOULD  SUPPLY  THE  NECESSARY  EQUIPMENT NEEDED TO REVIEW THE
    8  VIDEO GAME, INCLUDING BUT NOT LIMITED  TO,  A  WORKING  TELEVISION,  THE
    9  NECESSARY  GAME  SYSTEM  AND/OR ANY OTHER EQUIPMENT NEEDED TO REVIEW THE
   10  VIDEO GAME.
   11    9. SALE OR RENTAL OF ANY VIDEO GAME THAT CONTAINS ANY CONTENTS  LISTED
   12  IN  SUBDIVISION TWO OF THIS SECTION, SHALL BE MADE ONLY TO AN INDIVIDUAL
   13  WHO DEMONSTRATES, THROUGH (A) A VALID DRIVER'S LICENSE  OR  NON-DRIVER'S
   14  IDENTIFICATION  AND  ISSUED  BY  THE COMMISSIONER OF MOTOR VEHICLES, THE
   15  FEDERAL  GOVERNMENT,  ANY  UNITED  STATES  TERRITORY,  COMMONWEALTH   OR
   16  POSSESSION,  THE  DISTRICT  OF  COLUMBIA,  A STATE GOVERNMENT WITHIN THE
   17  UNITED STATES OR A PROVINCIAL GOVERNMENT OF THE DOMINION OF  CANADA;  OR
   18  (B) A VALID PASSPORT ISSUED BY THE UNITED STATES GOVERNMENT OR ANY OTHER
   19  COUNTRY;  OR  (C)  AN  IDENTIFICATION  CARD ISSUED BY THE UNITED STATES,
   20  INDICATING THAT THE INDIVIDUAL IS AT LEAST EIGHTEEN YEARS OF  AGE.  SUCH
   21  IDENTIFICATION  NEED  NOT  BE  REQUIRED OF ANY INDIVIDUAL WHO REASONABLY
   22  APPEARS TO BE AT LEAST THIRTY YEARS OF AGE, PROVIDED, HOWEVER, THAT SUCH
   23  APPEARANCE SHALL NOT CONSTITUTE A DEFENSE IN  ANY  PROCEEDING  INVOLVING
   24  SALE  OR RENTAL OF ANY VIDEO GAME, TO AN INDIVIDUAL UNDER EIGHTEEN YEARS
   25  OF AGE.
   26    10. IN ANY PROCEEDING PURSUANT TO THIS SECTION, IT SHALL BE AN  AFFIR-
   27  MATIVE  DEFENSE  THAT  A  PERSON  PURCHASING OR RENTING OR ATTEMPTING TO
   28  PURCHASE OR RENT ANY VIDEO GAME DESCRIBED IN  SUBDIVISION  ONE  OF  THIS
   29  SECTION  PRODUCED A DRIVER'S LICENSE OR A NON-DRIVER IDENTIFICATION CARD
   30  APPARENTLY ISSUED BY A GOVERNMENT ENTITY OR OTHER IDENTIFICATION  PURSU-
   31  ANT  TO  SUBDIVISION  NINE  OF  THIS SECTION, SUCCESSFULLY COMPLETED THE
   32  TRANSACTION, AND THAT THE VIDEO GAME SOLD OR RENTED TO SUCH  PERSON  WAS
   33  REASONABLE  RELIANCE UPON SUCH IDENTIFICATION AND TRANSACTION. IN EVALU-
   34  ATING THE APPLICABILITY OF SUCH AFFIRMATIVE DEFENSE, CONSIDERATION SHALL
   35  BE GIVEN TO ANY WRITTEN POLICY ADOPTED AND IMPLEMENTED BY THE SELLER  TO
   36  EFFECTUATE THE PROVISIONS OF THIS SECTION. USE OF ANY METHOD OF AN ELEC-
   37  TRONIC TRANSACTION SCAN SHALL NOT EXCUSE ANY PERSON OPERATING A PLACE OF
   38  BUSINESS WHEREIN VIDEO GAMES ARE SOLD OR RENTED, OR THE AGENT OR EMPLOY-
   39  EE  OF  SUCH PERSON, FROM THE EXERCISE OF DUE DILIGENCE. NOTWITHSTANDING
   40  THE PROVISIONS OF THIS SUBDIVISION, ANY SUCH AFFIRMATIVE  DEFENSE  SHALL
   41  NOT  BE  APPLICABLE IN ANY CIVIL OR CRIMINAL PROCEEDING, OR IN ANY OTHER
   42  FORUM.
   43    11. FOR THE PURPOSES OF THIS SECTION "RATING" MEANS  THE  STANDARDIZED
   44  DESIGNATION  COMMONLY USED TO INFORM PARENTS ABOUT VIDEO GAMES REGARDING
   45  LISTENING AND VIEWING BY THEIR CHILDREN.
   46    S 3. Severability. If any clause, sentence, paragraph, subdivision  or
   47  part  of  this  act, or the application thereof to any person or circum-
   48  stance, shall be adjudged by any court of competent jurisdiction  to  be
   49  invalid  or unconstitutional, such judgement shall not affect, impair or
   50  invalidate the remainder thereof, but shall be confined in its operation
   51  to the clause, sentence, paragraph, subdivision or part of this act,  or
   52  in  its  application to the person or circumstance, directly involved in
   53  the controversy in which such judgement shall have been rendered.
   54    S 4. This act shall take effect on the first of November next succeed-
   55  ing the date on which it shall have become a law.
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