Bill Text: TX SB799 | 2013-2014 | 83rd Legislature | Introduced
Bill Title: Relating to the operation of video gaming by authorized organizations and commercial operators that are licensed to conduct bingo or lease bingo premises; providing penalties; imposing fees.
Sponsorship: Partisan Bill (Democrat 1)
Status: (Introduced - Dead) 2013-03-05 - Referred to State Affairs [SB799 Detail]
Download: Texas-2013-SB799-Introduced.html
| 83R4932 DDT-D | ||
| By: Van de Putte | S.B. No. 799 | |
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| relating to the operation of video gaming by authorized | ||
| organizations and commercial operators that are licensed to conduct | ||
| bingo or lease bingo premises; providing penalties; imposing fees. | ||
| BE IT ENACTED BY THE LEGISLATURE OF THE STATE OF TEXAS: | ||
| SECTION 1. The legislature finds and declares that: | ||
| (1) the purpose and intent of this Act is to carry out | ||
| the intent of the voters as established by the approval of Section | ||
| 47a, Article III, Texas Constitution, to expand the | ||
| revenue-generating ability of this state by authorizing the | ||
| operation of video gaming consistent with public policy strictly | ||
| limiting the expansion of gambling in this state; | ||
| (2) except as expressly authorized under other law, | ||
| the people of this state intend to allow only state-regulated video | ||
| gaming games to be conducted in this state and only in locations at | ||
| which bingo is conducted by authorized charitable organizations; | ||
| (3) the video gaming games operated under this Act are | ||
| regulated by this state in a manner that allows this state to | ||
| monitor, both routinely and randomly, all video gaming terminals | ||
| and to direct the disabling of any video gaming terminal for the | ||
| protection of the public and this state; | ||
| (4) through network operating centers or a video | ||
| gaming system, this state will monitor video gaming terminals to | ||
| ensure maximum security unique to state-regulated gambling. Except | ||
| as may otherwise be provided by state or federal law governing | ||
| gaming on Indian lands, each operating video gaming terminal in | ||
| this state will be connected to a network operating center or a | ||
| state-regulated video gaming system; | ||
| (5) in authorizing only state-regulated video gaming | ||
| terminals in limited locations and continuing the general | ||
| prohibition on gambling in this state as a matter of public policy, | ||
| this state is protecting the state's legitimate interests by | ||
| restricting such activity. By limiting the operation of video | ||
| gaming terminals to those connected to a network operating center | ||
| or a state-regulated video gaming system on certain land with | ||
| certain types of games, the legislature seeks to foster this | ||
| state's legitimate sovereign interest in regulating the growth of | ||
| gambling activities in this state; | ||
| (6) this Act is game-specific and may not be construed | ||
| to allow the operation of any other form of gambling unless | ||
| specifically allowed by Chapter 2001A, Occupations Code, as added | ||
| by this Act. This Act does not allow the operation of dice games, | ||
| roulette wheels, house-banked games, including house-banked card | ||
| games, or games in which winners are determined by the outcome of a | ||
| live sports contest that are expressly prohibited under other state | ||
| law; | ||
| (7) in light of the financial issues facing this | ||
| state, the Texas Lottery Commission is authorized to commence | ||
| implementation and authorization of video gaming in accordance with | ||
| Chapter 2001A, Occupations Code, as added by this Act, at the | ||
| earliest possible date, consistent with legislative directive; and | ||
| (8) the financial issues facing this state constitute | ||
| an imminent peril to public welfare, requiring the rapid adoption | ||
| of rules and authorization for the Texas Lottery Commission to | ||
| conduct certain pre-implementation activities related to | ||
| regulating video gaming to ensure: | ||
| (A) that the increase in state revenue from the | ||
| portion of gross gaming income transferred to the state is realized | ||
| as soon as possible to lessen the financial issues faced by this | ||
| state; | ||
| (B) that video gaming is fairly conducted and the | ||
| charitable proceeds derived from it are used for an authorized | ||
| purpose; and | ||
| (C) the integrity, security, and fairness of | ||
| video gaming. | ||
| SECTION 2. Subtitle A, Title 13, Occupations Code, is | ||
| amended by adding Chapter 2001A to read as follows: | ||
| CHAPTER 2001A. VIDEO GAMING BY LICENSED AUTHORIZED ORGANIZATIONS | ||
| AND LICENSED COMMERCIAL LESSORS | ||
| SUBCHAPTER A. GENERAL PROVISIONS | ||
| Sec. 2001A.001. DEFINITIONS. In this chapter: | ||
| (1) "Commission" means the Texas Lottery Commission. | ||
| (2) "Crime of moral turpitude" has the meaning | ||
| assigned by Section 2001.002. | ||
| (3) "Director" means the director of charitable bingo | ||
| operations of the commission. | ||
| (4) "Disable," with respect to video gaming terminals, | ||
| means the process that causes a video gaming terminal to cease | ||
| functioning on issuance of a shutdown command from a network | ||
| operating center or site controller. | ||
| (5) "Distribute," with respect to video gaming | ||
| terminals, means the sale, lease, marketing, offer, or other | ||
| disposition of a video gaming terminal, an electronic computer | ||
| component of a video gaming terminal, the cabinet in which a video | ||
| gaming terminal is housed, video gaming equipment, or video gaming | ||
| game software intended for use or play in this state. | ||
| (6) "Gross gaming income" means the total amount of | ||
| money paid to play video gaming games less the value of all credits | ||
| redeemed, including any progressive prizes and bonuses, by the | ||
| players of the video gaming games. Promotional prizes unrelated to | ||
| video gaming game wagers that are offered by a video gaming retailer | ||
| may not be deducted or otherwise considered credits redeemed for | ||
| money by players for the purpose of determining gross gaming | ||
| income. | ||
| (7) "Independent testing laboratory" means a | ||
| nationally recognized laboratory facility that is demonstrably | ||
| competent and qualified to scientifically test and evaluate video | ||
| gaming equipment for compliance with this chapter. | ||
| (8) "Licensed authorized organization" has the | ||
| meaning assigned by Section 2001.002. | ||
| (9) "Licensed commercial lessor" has the meaning | ||
| assigned by Section 2001.002. | ||
| (10) "Major component or part" means a component or | ||
| part that comprises the inner workings and peripherals of a video | ||
| gaming terminal, site controller, or network operating center, | ||
| including the device's hardware, software, human interface | ||
| devices, interface ports, power supply, ticket payout system, bill | ||
| validator, and printer, and any component that affects or could | ||
| affect the result of a game played on the device. | ||
| (11) "Manufacture," with respect to video gaming | ||
| terminals, means to design, assemble, fabricate, produce, program, | ||
| or make modifications to a video gaming terminal, an electronic | ||
| computer component of a video gaming terminal, a major component or | ||
| part of video gaming equipment, the cabinet in which a video gaming | ||
| terminal is housed, video gaming equipment, or video gaming game | ||
| software intended for use or play in this state. | ||
| (12) "Network operating center" means a computer | ||
| server that is connected directly or indirectly to a video gaming | ||
| manufacturer's video gaming terminals operated in this state. | ||
| (13) "Player account card" means a plastic magnetic | ||
| strip, paper, or smart card that may be used to: | ||
| (A) enable or track the play of video gaming | ||
| games; | ||
| (B) track and record customer account data, | ||
| including electronic credits purchased, played, won, or otherwise | ||
| available for participating in a video gaming game; or | ||
| (C) redeem credits purchased, played, or won | ||
| through a cashier or other point-of-sale station or redemption | ||
| system. | ||
| (14) "Site controller" means computer hardware and | ||
| software located on the premises of a video gaming retailer that: | ||
| (A) stores and distributes video gaming games for | ||
| display on video gaming terminals; | ||
| (B) networks and communicates with a video gaming | ||
| manufacturer's video gaming terminals at the premises; and | ||
| (C) communicates with the manufacturer's network | ||
| operating center. | ||
| (15) "Video gaming" means the conduct of video gaming | ||
| games on video gaming terminals. | ||
| (16) "Video gaming distributor" means a person | ||
| licensed under this chapter to provide video gaming equipment, | ||
| major components and parts of video gaming equipment, installation, | ||
| and technical services to a licensed video gaming retailer. | ||
| (17) "Video gaming equipment" means: | ||
| (A) a video gaming terminal; | ||
| (B) equipment, a component, or a contrivance used | ||
| remotely or directly in connection with a video gaming terminal to: | ||
| (i) affect the reporting of gross revenue | ||
| and other accounting information, including a device for weighing | ||
| and counting money; | ||
| (ii) provide accounting, player tracking, | ||
| bonuses, and in-house or wide-area prizes; | ||
| (iii) monitor video gaming terminal | ||
| operations; and | ||
| (iv) provide for the connection of video | ||
| gaming terminals to the network operating center or site | ||
| controller; or | ||
| (C) any other communications technology or | ||
| equipment necessary for the operation of a video gaming terminal or | ||
| the video gaming system. | ||
| (18) "Video gaming game" means any game of chance, | ||
| including a game of chance in which the outcome may be partially | ||
| determined by skill or ability, that for consideration may be | ||
| played by an individual on a video gaming terminal. | ||
| (19) "Video gaming manufacturer" means a person who | ||
| holds a license under this chapter to manufacture video gaming | ||
| equipment and major components or parts of video gaming equipment. | ||
| (20) "Video gaming premises" means the area subject to | ||
| direct control of and actual use by a licensed authorized | ||
| organization, a group of licensed authorized organizations, or a | ||
| licensed commercial lessor to conduct video gaming. | ||
| (21) "Video gaming retailer" means a licensed | ||
| authorized organization or a licensed commercial lessor that holds | ||
| a license to conduct video gaming under this chapter. | ||
| (22) "Video gaming system" means the system | ||
| established as authorized by the commission to allow the commission | ||
| or person contracting with the commission to monitor the operation | ||
| of video gaming in this state. | ||
| (23) "Video gaming terminal" means a mechanical, | ||
| electrical, or other type of device, contrivance, or machine that | ||
| plays or operates on insertion of a coin, currency, a token, or a | ||
| similar object or on payment of any other consideration, and the | ||
| play or operation of which, through the skill of the operator, by | ||
| chance, or both, may deliver to the person playing or operating the | ||
| machine or entitle the person to receive premiums, merchandise, | ||
| tokens, or any other thing of value, whether the payoff is made | ||
| automatically from the machine or in any other manner. The term | ||
| does not include any equipment, machine, technological aid, or | ||
| other device used or authorized in connection with the play of bingo | ||
| under Chapter 2001 or authorized under other law. | ||
| Sec. 2001A.002. APPLICABILITY OF OTHER LAW. (a) All | ||
| shipments into, out of, or within this state of video gaming | ||
| terminals or other gaming devices authorized under this chapter are | ||
| legal shipments of the devices and are exempt from the provisions of | ||
| 15 U.S.C. Sections 1171-1178 prohibiting the transportation of | ||
| gambling devices. | ||
| (b) To the extent of any conflict, this chapter controls | ||
| over any local zoning law that impedes the implementation of video | ||
| gaming at a location where bingo was conducted on January 1, 2013, | ||
| and where a video gaming retailer is authorized to conduct video | ||
| gaming under this chapter. | ||
| Sec. 2001A.003. EXEMPTION FROM TAXATION. A political | ||
| subdivision of this state may not impose a tax or fee for attendance | ||
| or admission to a video gaming premises unless specifically | ||
| authorized by statute. | ||
| SUBCHAPTER B. ADMINISTRATION | ||
| Sec. 2001A.051. POWERS AND DUTIES OF COMMISSION AND | ||
| DIRECTOR. (a) The commission and the director have broad authority | ||
| and shall exercise strict control and close supervision over video | ||
| gaming operated in this state to promote and ensure the integrity, | ||
| security, honesty, and fairness of video gaming. | ||
| (b) The commission may contract with or employ a person to | ||
| perform a function, activity, or service in connection with the | ||
| regulation of video gaming as prescribed by the commission. | ||
| (c) The commission shall, as necessary to protect the public | ||
| health and safety: | ||
| (1) monitor and regulate video gaming operations on a | ||
| routine and random basis; | ||
| (2) establish standards for: | ||
| (A) the operation of video gaming; | ||
| (B) the provision of video gaming equipment and | ||
| services; and | ||
| (C) video gaming premises; and | ||
| (3) inspect and examine all video gaming premises and | ||
| all video gaming equipment, services, records, and operations to | ||
| ensure compliance with the standards established by the commission. | ||
| (d) The commission may demand access to and inspect, | ||
| examine, and audit all records regarding gross gaming income of a | ||
| video gaming retailer. | ||
| Sec. 2001A.052. RULES; PROCEDURES. (a) The commission | ||
| shall adopt all rules necessary to supervise and regulate video | ||
| gaming in this state, administer this chapter, and ensure the | ||
| security of video gaming operations in this state. | ||
| (b) The commission shall establish procedures for the | ||
| approval, monitoring, and inspection of video gaming operations as | ||
| necessary to protect the public health, welfare, and safety and the | ||
| integrity of this state and to prevent financial loss to this state. | ||
| (c) In adopting rules and procedures under this chapter, the | ||
| commission shall examine the laws of other jurisdictions and | ||
| incorporate best practices from established responsible gaming | ||
| systems. | ||
| Sec. 2001A.053. RULES FOR ADDITIONAL QUALIFICATIONS. The | ||
| commission by rule may establish other license qualifications the | ||
| commission determines are in the public interest and consistent | ||
| with the declared policy of this state. | ||
| Sec. 2001A.054. LICENSE FEES; TERMINAL FEE. (a) An | ||
| applicant for a license under this chapter shall submit with the | ||
| application the annual license fee required for the type of license | ||
| sought. The fee is nonrefundable. | ||
| (b) The annual license fee is: | ||
| (1) for a video gaming manufacturer license, $10,000; | ||
| (2) for a video gaming distributor license, $10,000; | ||
| (3) for a video gaming retailer holding: | ||
| (A) a class 1 license, $1,250; | ||
| (B) a class 2 license, $2,500; or | ||
| (C) a class 3 license, $5,000; | ||
| (4) for a video gaming manager, $2,500; | ||
| (5) for key video gaming personnel, $100; | ||
| (6) for a video gaming technician, $100; and | ||
| (7) for a video gaming employee, $50. | ||
| (c) The annual fee for each video gaming terminal operated | ||
| by the video gaming retailer at a video gaming premises is $250. | ||
| Sec. 2001A.055. ESTABLISHMENT OF VIDEO GAMING SYSTEM. (a) | ||
| In accordance with Section 47a, Article III, Texas Constitution, | ||
| the commission shall establish a video gaming system that allows | ||
| the commission to monitor and regulate video gaming and direct the | ||
| disabling of video gaming terminals for the public safety, health, | ||
| and welfare or the preservation of the integrity of video gaming and | ||
| to prevent any financial loss to this state. The system must provide | ||
| video gaming auditing, security, and other information required by | ||
| the commission. | ||
| (b) This section does not affect or restrict the ability of | ||
| a video gaming retailer to monitor activity of video gaming | ||
| terminals and to disable video gaming terminals in accordance with | ||
| commission rules. | ||
| (c) The commission may direct the disabling of a video | ||
| gaming terminal if a video gaming retailer's license is revoked, | ||
| surrendered, or summarily suspended under this chapter and as | ||
| necessary to prevent any financial loss to this state. | ||
| Sec. 2001A.056. ANNUAL REPORT. The commission shall file | ||
| an annual report with the governor, the comptroller, and the | ||
| legislature regarding the collection and disposition of video | ||
| gaming revenue for the state fiscal year preceding the report. The | ||
| report must be in the form and reported in the time provided by the | ||
| General Appropriations Act. | ||
| SUBCHAPTER C. LICENSE AND CONTRACT REQUIREMENTS | ||
| Sec. 2001A.101. RETAILER LICENSE REQUIRED; ELIGIBILITY | ||
| REQUIREMENTS. (a) A person may not conduct video gaming in this | ||
| state unless the person holds a video gaming retailer license | ||
| issued under this chapter. | ||
| (b) A person is eligible for issuance of a video gaming | ||
| retailer license under this chapter only if the person: | ||
| (1) is a licensed authorized organization that: | ||
| (A) on January 1, 2013, held a license to conduct | ||
| bingo at a bingo premises; | ||
| (B) except as provided by Subsection (e), | ||
| conducts video gaming only at the bingo premises where the | ||
| organization is the only licensed authorized organization | ||
| conducting bingo at that premises; and | ||
| (C) does not lease the premises from a licensed | ||
| commercial lessor; or | ||
| (2) is a licensed commercial lessor who: | ||
| (A) on January 1, 2013, held a license to lease | ||
| bingo premises; and | ||
| (B) except as provided by Subsection (e), | ||
| conducts video gaming only at the premises the lessor leases to | ||
| licensed authorized organizations for the conduct of bingo. | ||
| (c) On application and payment of required fees, the | ||
| commission shall issue a video gaming retailer license to a person | ||
| described by Subsection (b) unless the person is ineligible to hold | ||
| the license under another provision of this chapter or commission | ||
| rule. | ||
| (d) The commission shall establish the following | ||
| classifications of video gaming retailer licenses: | ||
| (1) class 1 license for a premises where: | ||
| (A) a licensed authorized organization that does | ||
| not lease bingo premises from a licensed commercial lessor conducts | ||
| bingo on the premises under Chapter 2001; or | ||
| (B) a licensed commercial lessor who held a Class | ||
| A, B, or C commercial lessor license under Chapter 2001 on January | ||
| 1, 2013, leases the premises to one or more licensed authorized | ||
| organizations that conduct bingo on the premises; | ||
| (2) class 2 license for a licensed commercial lessor | ||
| who held a Class D, E, F, or G commercial lessor license under | ||
| Chapter 2001 on January 1, 2013; or | ||
| (3) class 3 license for a licensed commercial lessor | ||
| who held a Class H, I, or J commercial lessor license under Chapter | ||
| 2001 on January 1, 2013. | ||
| (e) A video gaming retailer may conduct video gaming at a | ||
| premises other than the premises described by Subsection (b) if: | ||
| (1) the county, justice precinct, or municipality in | ||
| which those premises are located holds an election in which the | ||
| majority of the voters of the jurisdiction favor prohibiting bingo | ||
| games in the jurisdiction; and | ||
| (2) the other premises are located in a jurisdiction | ||
| in which a majority of the voters voting in an election held before | ||
| January 1, 2013, voted in favor of legalizing bingo games. | ||
| Sec. 2001A.102. DISTRIBUTOR OR MANUFACTURER LICENSE | ||
| REQUIRED. (a) A person may not sell, lease, distribute, or provide | ||
| video gaming equipment or a major component or part of video gaming | ||
| equipment or provide technical services to a video gaming retailer | ||
| for use in this state unless the person holds a video gaming | ||
| distributor license issued under this chapter. | ||
| (b) A person may not manufacture video gaming equipment or a | ||
| major component or part of video gaming equipment for use in this | ||
| state or buy, sell, lease, or distribute to a distributor video | ||
| gaming equipment or a major component or part of video gaming | ||
| equipment for use in this state unless the person holds a video | ||
| gaming manufacturer license issued under this chapter. | ||
| (c) The commission shall issue a video gaming distributor | ||
| license or a video gaming manufacturer license, as applicable, to | ||
| an eligible person who has the resources and experience required to | ||
| manufacture or provide video gaming equipment or a major component | ||
| or part of video gaming equipment and technical services to video | ||
| gaming retailers conducting video gaming under this chapter and who | ||
| is not ineligible to hold the license under this chapter or | ||
| commission rule. | ||
| (d) A video gaming manufacturer may not directly provide | ||
| video gaming equipment or a major component or part of video gaming | ||
| equipment to a video gaming retailer. | ||
| Sec. 2001A.103. LICENSE REQUIRED FOR VIDEO GAMING | ||
| EMPLOYEES, MANAGERS, TECHNICIANS, AND KEY PERSONNEL. (a) To protect | ||
| the public health and safety and prevent financial loss to this | ||
| state, the commission by rule shall establish categories and | ||
| eligibility requirements for employees required to hold a license | ||
| issued under this chapter to operate in the licensed capacity at a | ||
| video gaming premises under this chapter. The license holder must | ||
| maintain eligibility to continue to hold the license. The | ||
| commission shall require the following persons to be licensed: | ||
| (1) key video gaming personnel, including executive | ||
| personnel critical to the operation of video gaming; | ||
| (2) video gaming employees, including gaming floor | ||
| workers and accounting personnel; | ||
| (3) video gaming technicians who install, maintain, | ||
| and repair video gaming equipment; and | ||
| (4) video gaming managers who contract with a video | ||
| gaming retailer to oversee video gaming operations at premises | ||
| authorized to operate video gaming under this chapter. | ||
| (b) A video gaming distributor that holds a video gaming | ||
| manager's license under this section may serve as the manager for a | ||
| premises. | ||
| Sec. 2001A.104. INELIGIBILITY FOR LICENSE. (a) A person is | ||
| not eligible to hold a license issued under this chapter if the | ||
| person would be ineligible under Section 2001.154, 2001.202, or | ||
| 2001.207 to hold a license issued under Chapter 2001. | ||
| (b) The commission shall adopt any rules necessary to | ||
| implement this section. | ||
| Sec. 2001A.105. LICENSE APPLICATION; TERM. (a) An | ||
| applicant for a license under this chapter must file with the | ||
| commission an application on the form prescribed by the commission. | ||
| (b) The license application must include: | ||
| (1) the name and address of the applicant and each | ||
| other person who has a greater than 10 percent proprietary, | ||
| equitable, or credit interest in or who is in any capacity a real | ||
| party in interest in the applicant's business as it pertains to this | ||
| chapter; | ||
| (2) a designation and address of the video gaming | ||
| premises or location intended to be covered by the license; | ||
| (3) a statement that the applicant complies with the | ||
| conditions for eligibility for the license; and | ||
| (4) any other information required by commission rule. | ||
| (c) A license issued under this chapter expires on the first | ||
| anniversary of the date of issuance. | ||
| Sec. 2001A.106. BACKGROUND INVESTIGATIONS. (a) Before | ||
| issuing a license to a person under this chapter, the commission | ||
| shall conduct a background investigation that includes obtaining | ||
| criminal history record information as permitted by law of: | ||
| (1) an applicant for or holder of a license issued | ||
| under this chapter; | ||
| (2) a person required to be named in a license | ||
| application; and | ||
| (3) an employee or other person who works or will work | ||
| for a license holder and is required to hold a license under this | ||
| chapter or commission rule. | ||
| (b) The commission is not required to conduct a background | ||
| investigation under Subsection (a) for a person who has undergone | ||
| an investigation authorized by Section 2001.3025 that is sufficient | ||
| for the person to continue to hold a license under Chapter 2001. | ||
| Sec. 2001A.107. LICENSE RENEWAL. The commission shall | ||
| renew a license issued under this chapter to a license holder who is | ||
| not ineligible to hold the license on payment of the license renewal | ||
| fee and on the license holder's compliance with any additional | ||
| requirements established by commission rule. | ||
| SUBCHAPTER D. REGULATION OF VIDEO GAMING | ||
| Sec. 2001A.151. LIMITATION ON NUMBER OF VIDEO GAMING | ||
| TERMINALS. A video gaming retailer may operate video gaming | ||
| terminals at a premises as follows: | ||
| (1) a person who holds a class 1 video gaming retailer | ||
| license may operate not more than 30 video gaming terminals at the | ||
| premises; | ||
| (2) a person who holds a class 2 video gaming retailer | ||
| license may operate not more than 60 video gaming terminals at the | ||
| premises; and | ||
| (3) a person who holds a class 3 video gaming retailer | ||
| license may operate not more than 120 video gaming terminals at the | ||
| premises. | ||
| Sec. 2001A.152. EMPLOYEES. An employee who works in a video | ||
| gaming premises must be at least 18 years of age. | ||
| Sec. 2001A.153. CREDIT PROHIBITED. (a) A video gaming | ||
| retailer may not knowingly accept as payment for play of a video | ||
| gaming game any type of consideration borrowed from a person | ||
| licensed under this chapter or obtained through a credit card | ||
| transaction or similar credit transaction. | ||
| (b) This section does not prohibit a video gaming retailer | ||
| from: | ||
| (1) offering for play a video gaming game on a video | ||
| gaming terminal that tallies game credits; or | ||
| (2) accepting a player account card for play of a video | ||
| gaming game. | ||
| Sec. 2001A.154. VIDEO GAMING SYSTEM; INDEPENDENT | ||
| LABORATORY TESTING. (a) The commission by rule shall establish | ||
| standards and specifications for video gaming systems, network | ||
| operating centers, and site controllers in this state as necessary | ||
| to protect the public health and safety and to prevent financial | ||
| loss to this state. The standards must require a video gaming | ||
| manufacturer's video gaming system to: | ||
| (1) meet the industry security standards adopted by | ||
| commission rule; and | ||
| (2) be certified as meeting the standard adopted under | ||
| Subdivision (1) by an independent testing laboratory approved by | ||
| the commission. | ||
| (b) The commission shall monitor and direct any disabling of | ||
| video gaming systems or video gaming terminals in this state. | ||
| (c) The commission may contract with or otherwise authorize | ||
| a video gaming manufacturer or other person to provide monitoring | ||
| and reporting information required under this chapter. | ||
| (d) A video gaming retailer may operate video gaming | ||
| terminals of more than one manufacturer on the retailer's video | ||
| gaming premises. | ||
| Sec. 2001A.155. NETWORK OPERATING CENTER REQUIREMENTS. (a) | ||
| Each video gaming manufacturer that has any of the manufacturer's | ||
| video gaming terminals in operation at the video gaming premises of | ||
| a video gaming retailer in this state shall provide at the | ||
| manufacturer's expense at least one network operating center for | ||
| the manufacturer's terminals at the commission's office or another | ||
| location authorized by the commission. The manufacturer is not | ||
| required to have a separate network operating center for each video | ||
| gaming premises at which the manufacturer has video gaming | ||
| terminals in operation. | ||
| (b) The manufacturer shall allow the commission complete | ||
| access to the manufacturer's network operating center at all times. | ||
| (c) Each network operating center must provide monitoring, | ||
| auditing, reporting, and command and control capabilities for each | ||
| video gaming terminal connected to the center, regardless of the | ||
| location of the terminal in this state. | ||
| Sec. 2001A.156. SITE CONTROLLER REQUIREMENTS. (a) The | ||
| video gaming distributor shall provide at each video gaming | ||
| premises where the distributor's video gaming terminals are in | ||
| operation a site controller to network the distributor's terminals | ||
| at the premises and to communicate with the video gaming | ||
| manufacturer's network operating center. | ||
| (b) The commission by rule may authorize a video gaming | ||
| distributor that has in operation at any premises less than the | ||
| number of video gaming terminals established by commission rule to | ||
| connect the terminals at the premises directly to the | ||
| manufacturer's network operating center without the use of a site | ||
| controller. | ||
| (c) A site controller may be used to: | ||
| (1) create, shuffle, store, and configure video gaming | ||
| games; | ||
| (2) distribute video gaming games to video gaming | ||
| terminals; | ||
| (3) account for electronic credits purchased, played, | ||
| or won playing a video gaming game, including through the use of a | ||
| player account card; | ||
| (4) exchange credits described by Subdivision (3) for | ||
| additional video gaming games; or | ||
| (5) allow the play of video gaming authorized by this | ||
| chapter. | ||
| (d) A site controller must: | ||
| (1) at a minimum monitor, track, account for, and | ||
| retain data on: | ||
| (A) all transactions that occur on the | ||
| controller; | ||
| (B) amounts paid to play video gaming games; | ||
| (C) the amount of consideration paid for play on | ||
| each video gaming terminal; | ||
| (D) the amount paid out in prizes; | ||
| (E) the number of video gaming games played; | ||
| (F) for video gaming games that use tickets, an | ||
| inventory of current, out-of-stock, and excess game tickets and the | ||
| name of the game, serial number of the terminal, time stamp, and | ||
| terminal location when a player wins the video gaming game; | ||
| (G) out-of-service time periods for any video | ||
| gaming equipment; | ||
| (H) the time of entry and exit when any | ||
| compartment of the terminal is accessed, including main door | ||
| access, cash box access, and logic compartment access; | ||
| (I) software signature failures and unauthorized | ||
| communications with a manufacturer's network operating center, | ||
| site controller, or terminal; | ||
| (J) payment vouchers dispensed and game payout | ||
| percentage; and | ||
| (K) any outage of a communications system between | ||
| a network operating center and site controller; | ||
| (2) cease operation when a main or cash door is opened; | ||
| (3) produce reports for the commission as required by | ||
| the commission; | ||
| (4) prevent an unauthorized person from accessing data | ||
| or downloading games to the location level; and | ||
| (5) provide a physical and electronic method, through | ||
| the use of a password or other method specified by commission rule, | ||
| to secure: | ||
| (A) video gaming games created, shuffled, | ||
| stored, and configured by the site controller; and | ||
| (B) accounting system data. | ||
| (e) This section does not require the use of a site | ||
| controller for the play of a video gaming game and does not prohibit | ||
| the use of other methods to create, shuffle, store, configure, or | ||
| distribute video gaming games. | ||
| (f) The commission may not require a preapproved site | ||
| controller to be retested on the basis that the site controller is | ||
| used by a video gaming retailer to create or distribute video gaming | ||
| games. | ||
| Sec. 2001A.157. CENTRAL MONITORING AND CONTROL. (a) | ||
| Notwithstanding any other provision of this chapter, the commission | ||
| may develop and implement a secure, web-based central reporting | ||
| system to gather data from a video gaming manufacturer's video | ||
| gaming systems. The cost of the reporting system shall be divided | ||
| proportionately between the manufacturers providing video gaming | ||
| equipment in this state. | ||
| (b) The central system may not limit or preclude potential | ||
| video gaming manufacturers or distributors from providing | ||
| state-of-the-art industry standard video gaming terminals and | ||
| video gaming equipment, such as player tracking systems, accounting | ||
| systems, progressive systems, and bonus systems. | ||
| Sec. 2001A.158. VIDEO GAMING TERMINAL SPECIFICATIONS. (a) | ||
| The commission shall adopt rules for approval of video gaming | ||
| terminals, including requirements for video gaming games. | ||
| (b) A commission-approved video gaming terminal must meet | ||
| the following minimum specifications: | ||
| (1) the terminal must: | ||
| (A) operate through a player's insertion of a | ||
| chip, ticket, voucher, token, or player account card or another | ||
| instrument of value that may only be used to purchase a play of a | ||
| video gaming game into the video gaming terminal that causes the | ||
| video gaming terminal to display credits that entitle the player to | ||
| select one or more symbols or numbers or causes the video gaming | ||
| terminal to select symbols or numbers; | ||
| (B) allow the player to win additional game play | ||
| credits, chips, tickets, or tokens based on game rules that | ||
| establish the selection of winning combinations of symbols or | ||
| numbers and the number of free play credits or tokens to be awarded | ||
| for each winning combination; | ||
| (C) account for credits purchased, played, or won | ||
| playing a video gaming game; and | ||
| (D) allow the player at any time to clear all game | ||
| play credits and receive a video gaming ticket or other | ||
| representation of credits entitling the player to receive the cash | ||
| value of those credits; | ||
| (2) a surge protector must be installed on the | ||
| electrical power supply line to each video gaming terminal, a | ||
| battery or equivalent power backup for the electronic meters must | ||
| be capable of maintaining the accuracy of all accounting records | ||
| and video gaming terminal status reports for a period of 180 days | ||
| after power is disconnected from the video gaming terminal, and the | ||
| power backup device must be in the compartment specified in | ||
| Subdivision (4); | ||
| (3) the operation of each video gaming terminal may | ||
| not be adversely affected by any static discharge or other | ||
| electromagnetic interference; | ||
| (4) the main logic boards of all electronic storage | ||
| mediums must be located in a separate compartment in or from the | ||
| video gaming terminal that is locked and sealed in accordance with | ||
| commission rule; | ||
| (5) the instructions for play of each game must be | ||
| displayed on the video gaming terminal face or screen, including a | ||
| display detailing the credits awarded for the occurrence of each | ||
| possible winning combination of numbers or symbols; | ||
| (6) communication equipment and devices must be | ||
| installed to enable each video gaming terminal to communicate with | ||
| the site controller or network operating center through the use of a | ||
| communications protocol provided by each video gaming manufacturer | ||
| and each video gaming distributor, which must include information | ||
| retrieval and programs to activate and disable the terminal; | ||
| (7) a video gaming terminal may be operated only if | ||
| connected to a site controller or network operating center unless | ||
| otherwise authorized by this chapter or commission rule, and play | ||
| on the terminal may not be conducted unless the terminal is | ||
| connected to the site controller or network operating center; and | ||
| (8) a video gaming game may not be purchased with and a | ||
| video gaming terminal may not be operated through the insertion of | ||
| money or negotiable currency. | ||
| (c) Nothing in this chapter prohibits a video gaming | ||
| terminal from generating or creating graphics and animation to | ||
| correspond to, display, or represent, in an entertaining manner, | ||
| the outcome of a video gaming game. | ||
| Sec. 2001A.159. VIDEO GAMING TERMINAL: TESTING; REPORT. | ||
| (a) A video gaming manufacturer shall submit two copies of terminal | ||
| illustrations, schematics, block diagrams, circuit analysis, | ||
| technical and operation manuals, and any other information | ||
| requested by the commission for the purpose of analyzing the video | ||
| gaming terminal or other video gaming equipment. | ||
| (b) The commission may require a working model of a video | ||
| gaming terminal to be provided to the commission for testing unless | ||
| the video gaming manufacturer provides a certification from a | ||
| commission-approved independent testing laboratory that the video | ||
| gaming terminal meets the requirements of this chapter and | ||
| commission rule. | ||
| (c) The commission may not require a preapproved video | ||
| gaming terminal to be retested on the basis that the terminal | ||
| creates graphics and animation. | ||
| Sec. 2001A.160. VIDEO GAMING TERMINAL REMOVAL. (a) If any | ||
| video gaming terminal that has not been approved by the commission | ||
| is distributed by a video gaming distributor or operated by a video | ||
| gaming retailer or if an approved video gaming terminal | ||
| malfunctions, the commission shall require the terminal to be | ||
| removed from use and play. | ||
| (b) The commission may order that an unapproved video gaming | ||
| terminal be seized and destroyed. | ||
| (c) The commission may suspend or revoke the license of a | ||
| video gaming retailer or of a video gaming distributor for the | ||
| distribution, possession, or operation of an unauthorized video | ||
| gaming terminal. | ||
| (d) A video gaming retailer may retain on the premises of a | ||
| video gaming establishment a number of video gaming terminals that | ||
| the retailer determines is necessary for spare parts or repair | ||
| purposes or as replacements. The retailer must provide to the | ||
| commission each month a list of the terminals retained under this | ||
| subsection. | ||
| Sec. 2001A.161. PRACTICE BY VIDEO GAMING RETAILER. (a) A | ||
| video gaming retailer must: | ||
| (1) comply with state alcoholic beverage control laws; | ||
| (2) at all times maintain sufficient tokens, chips, | ||
| tickets, or other representations of value accepted by video gaming | ||
| terminals; | ||
| (3) promptly report all video gaming terminal | ||
| malfunctions and downtime; | ||
| (4) prohibit illegal gambling and any related | ||
| paraphernalia; | ||
| (5) except as otherwise provided by this chapter, at | ||
| all times prohibit money lending or other extensions of credit at | ||
| the video gaming premises; | ||
| (6) supervise employees and activities to ensure | ||
| compliance with all commission rules and this chapter; and | ||
| (7) maintain an entry log for each video gaming | ||
| terminal on the premises and maintain and submit complete records | ||
| on receipt of each video gaming terminal on the premises as | ||
| determined by the commission. | ||
| (b) A video gaming retailer must use secure bill acceptors | ||
| that detect and reject counterfeit money. | ||
| (c) A video gaming manufacturer must ensure the | ||
| communication method used to transmit data from the video gaming | ||
| terminals or site controller to the network operating center is | ||
| secure by using cellular, DSL, cable, or Internet encryption that | ||
| is secure or another method approved by the commission. | ||
| Sec. 2001A.162. RESPONSIBILITY FOR VIDEO GAMING | ||
| OPERATIONS. (a) A video gaming retailer is responsible for the | ||
| management of video gaming game operations, including: | ||
| (1) the validation and payment of prizes, | ||
| determination of game themes, prizes, bonuses, progressives, | ||
| number and placement of video gaming terminals, and individual | ||
| payout percentage settings; and | ||
| (2) the management of cashiers, food and beverage | ||
| workers, floor workers, security personnel, the security system, | ||
| building completion, janitorial services, landscape design, and | ||
| maintenance. | ||
| (b) Nothing in Subsection (a) limits the authority of the | ||
| commission, the Department of Public Safety, or another law | ||
| enforcement agency to administer and enforce this chapter as | ||
| related to video gaming. | ||
| (c) In addition to other requirements under this chapter | ||
| relating to video gaming, a video gaming retailer at all times | ||
| shall: | ||
| (1) operate only video gaming terminals that are | ||
| distributed by a video gaming distributor and provide a secure | ||
| location for the placement, operation, and play of the video gaming | ||
| terminals; | ||
| (2) prevent any person from tampering with or | ||
| interfering with the operation of a video gaming terminal; | ||
| (3) ensure that communication technology from the | ||
| network operating center to the site controller and video gaming | ||
| terminals is connected at all times and prevent any person from | ||
| tampering or interfering with the operation of the connection; | ||
| (4) ensure that video gaming terminals are in the | ||
| sight and control of designated employees of the video gaming | ||
| retailer; | ||
| (5) monitor video gaming terminals to prevent access | ||
| to or play by persons who are younger than 21 years of age or who are | ||
| visibly intoxicated; | ||
| (6) pay all credits won by a player on presentment of a | ||
| valid winning video gaming game ticket; | ||
| (7) install, post, and display prominently at the | ||
| licensed location redemption information and other informational | ||
| or promotional materials as required by the commission; | ||
| (8) maintain general liability insurance coverage for | ||
| the video gaming terminal establishment and all video gaming | ||
| terminals in the amounts required by the commission; | ||
| (9) assume liability for money lost or stolen from any | ||
| video gaming terminal; and | ||
| (10) annually submit an audited financial statement to | ||
| the commission in accordance with generally accepted accounting | ||
| principles. | ||
| Sec. 2001A.163. TECHNICAL STANDARDS FOR VIDEO GAMING | ||
| EQUIPMENT. The commission by rule shall establish minimum | ||
| technical standards for video gaming equipment that may be operated | ||
| in this state. | ||
| Sec. 2001A.164. INCIDENT REPORTS. (a) A video gaming | ||
| retailer shall record in accordance with commission rules all | ||
| unusual occurrences related to gaming activity on the video gaming | ||
| premises operated by the retailer. | ||
| (b) A video gaming retailer shall assign each incident, | ||
| without regard to materiality, a sequential number and, at a | ||
| minimum, provide the following information in a permanent record | ||
| prepared in accordance with commission rules to ensure the | ||
| integrity of the record: | ||
| (1) the number assigned to the incident; | ||
| (2) the date and time of the incident; | ||
| (3) the nature of the incident; | ||
| (4) each person involved in the incident; and | ||
| (5) the name of the employee or other agent of the | ||
| video gaming retailer who investigated the incident. | ||
| Sec. 2001A.165. COMMISSION APPROVAL REQUIRED FOR | ||
| PROCEDURES AND ACCOUNTING CONTROLS. (a) The commission's approval | ||
| is required for all internal procedures and accounting controls of | ||
| a video gaming retailer. | ||
| (b) The commission by rule shall establish general | ||
| accounting and auditing requirements and internal control | ||
| standards for video gaming retailers. | ||
| Sec. 2001A.166. EMPLOYEE REGISTRY. (a) The commission | ||
| shall maintain a registry of individuals on whom the commission has | ||
| conducted a criminal history background check and who are approved | ||
| to be involved in the conduct of video gaming. An individual listed | ||
| in the registry may be involved in the conduct of video gaming at | ||
| any location at which video gaming is authorized. The commission | ||
| shall maintain the registry in the same manner as the commission | ||
| maintains the registry of approved bingo employees under Section | ||
| 2001.313. | ||
| (b) The commission may prohibit an employee from performing | ||
| any act relating to video gaming terminals if the commission finds | ||
| that the employee has: | ||
| (1) committed, attempted, or conspired to commit any | ||
| act prohibited by this chapter; | ||
| (2) concealed or refused to disclose any material fact | ||
| in any commission investigation; | ||
| (3) committed, attempted, or conspired to commit | ||
| larceny or embezzlement; | ||
| (4) been convicted in any jurisdiction of an offense | ||
| involving or relating to gambling; | ||
| (5) accepted employment in a position for which | ||
| commission approval is required after commission approval was | ||
| denied for a reason involving personal unsuitability or after | ||
| failing to apply for a license or approval on commission request; | ||
| (6) been prohibited under color of governmental | ||
| authority from being present on the premises of any gaming | ||
| establishment or any establishment where pari-mutuel wagering is | ||
| conducted for any reason relating to improper gambling activity or | ||
| for any illegal act; | ||
| (7) wilfully defied any legislative investigative | ||
| committee or other officially constituted body acting on behalf of | ||
| the United States or any state, county, or municipality that sought | ||
| to investigate alleged or potential crimes relating to gaming, | ||
| corruption of public officials, or any organized criminal | ||
| activities; or | ||
| (8) been convicted of any felony or any crime | ||
| involving moral turpitude. | ||
| (c) The commission may prohibit an employee from performing | ||
| any act relating to video gaming terminals based on a revocation or | ||
| suspension of any gaming or wagering license or other affirmative | ||
| regulatory approval or for any other reason the commission finds | ||
| appropriate, including a refusal by a regulatory authority to issue | ||
| a license or other affirmative regulatory approval for the employee | ||
| to engage in or be involved with the lottery or with regulated | ||
| gaming or pari-mutuel wagering in any jurisdiction. | ||
| (d) In this section, "employee" includes any person | ||
| connected directly with or compensated by a license applicant or | ||
| the holder of a license under this chapter as an agent, personal | ||
| representative, consultant, or independent contractor for | ||
| activities directly related to video gaming operations in this | ||
| state. | ||
| Sec. 2001A.167. REPORT OF VIOLATIONS. A person who holds a | ||
| license under this chapter shall immediately report to the | ||
| commission a violation or suspected violation of this chapter or a | ||
| rule adopted under this chapter by any license holder, an employee | ||
| of the holder, or any person on the retailer's video gaming | ||
| premises. | ||
| Sec. 2001A.168. SECURITY. (a) A video gaming retailer | ||
| shall comply with the following security procedures: | ||
| (1) except for a video gaming retailer whose gross | ||
| gaming income is less than the minimum amount specified by | ||
| commission rule, all video gaming terminals must be continuously | ||
| monitored through the use of a closed-circuit television system | ||
| that records activity for a continuous 24-hour period and all | ||
| videotapes or other media used to store video images shall be | ||
| retained for at least 30 days and made available to the commission | ||
| on request; | ||
| (2) the video gaming retailer must provide to the | ||
| commission a security plan for the retailer's video gaming | ||
| operations that includes a floor plan of the area where video gaming | ||
| terminals are to be operated showing video gaming terminal | ||
| locations and security camera mount locations; and | ||
| (3) each license holder shall employ at least the | ||
| minimum number of private security personnel the commission | ||
| determines is necessary to provide for safe and approved operation | ||
| of the video gaming premises and the safety and well-being of the | ||
| players. | ||
| (b) Private security personnel must be present during all | ||
| hours of video gaming operations at each retailer's video gaming | ||
| premises. | ||
| (c) An agent or employee of the commission or the Department | ||
| of Public Safety or other law enforcement personnel may be present | ||
| at a retailer's video gaming premises at any time. | ||
| (d) The commission may adopt rules to impose additional | ||
| surveillance and security requirements related to video gaming | ||
| premises and the operation of video gaming terminals. | ||
| Sec. 2001A.169. COMMISSION RIGHT TO ENTER. The commission | ||
| or the commission's representative, after displaying appropriate | ||
| identification and credentials, has the free and unrestricted right | ||
| to enter the premises involved in operation or support of video | ||
| gaming of a person licensed under this chapter and to enter any | ||
| other locations involved in operation or support of video gaming at | ||
| all times to examine the systems and to inspect and copy the records | ||
| of the person pertaining to the operation of video gaming. | ||
| Sec. 2001A.170. INDEPENDENT LABORATORY TESTING. (a) The | ||
| commission may not approve an independent testing laboratory to | ||
| certify a video gaming system under Section 2001A.154 or a video | ||
| gaming terminal under Section 2001A.159 if the laboratory is owned | ||
| or controlled by a person licensed under this chapter. | ||
| (b) This section does not prohibit an applicant or license | ||
| holder from paying an independent testing laboratory for testing | ||
| that is requested. | ||
| SUBCHAPTER E. REVENUE | ||
| Sec. 2001A.201. DISTRIBUTION OF VIDEO GAMING REVENUE. (a) | ||
| At the times and in the manner prescribed by commission rule, a | ||
| video gaming retailer shall: | ||
| (1) remit to the commission 20 percent of the gross | ||
| gaming income derived from video gaming games operated by the video | ||
| gaming retailer; and | ||
| (2) distribute 10 percent of the gross gaming income | ||
| derived from the video gaming games operated by the video gaming | ||
| retailer to: | ||
| (A) the licensed authorized organization that | ||
| conducts bingo on the premises; or | ||
| (B) if more than one licensed authorized | ||
| organization is conducting bingo on the premises, the organizations | ||
| in equal amounts. | ||
| (b) The remainder of the gross gaming income may be retained | ||
| by the video gaming retailer. | ||
| (c) Except for a video gaming retailer whose gross gaming | ||
| income is less than the minimum amount specified by commission | ||
| rule, the commission shall require a video gaming retailer to | ||
| establish a separate electronic funds transfer account for | ||
| depositing money from video gaming operations and making payments | ||
| to the commission. | ||
| (d) The commission by rule shall establish the procedures | ||
| for: | ||
| (1) depositing money from video gaming terminal | ||
| operations into electronic funds transfer accounts; and | ||
| (2) handling money from video gaming terminal | ||
| operations. | ||
| (e) Unless otherwise directed by the commission, a video | ||
| gaming retailer shall maintain in its account this state's share of | ||
| the gross gaming income, to be electronically transferred on dates | ||
| established by the commission. On a retailer's failure to maintain | ||
| this balance, the commission may direct the disabling of all of a | ||
| retailer's video gaming terminals until full payment of all amounts | ||
| due is made. Interest shall accrue on any unpaid balance at a rate | ||
| consistent with the amount charged under Section 111.060, Tax Code. | ||
| The interest shall begin to accrue on the date payment is due to the | ||
| commission. | ||
| (f) In the commission's sole discretion, rather than | ||
| directing the disabling of a video gaming retailer's video gaming | ||
| terminals under Subsection (e), the commission may elect to impose | ||
| an administrative penalty on a retailer in an amount determined by | ||
| the commission not to exceed $5,000 for each violation of that | ||
| subsection. If the retailer fails to remedy the violation, | ||
| including payment of any amounts assessed by or due to this state, | ||
| on or before the 30th day after the date the retailer is notified of | ||
| the violation, the commission may direct the disabling of the | ||
| retailer's video gaming terminals or use any other means for | ||
| collection as provided by the penalty chart established by the | ||
| commission. | ||
| (g) A video gaming retailer is solely responsible for | ||
| resolving any income discrepancies between actual money collected | ||
| and the gross gaming income reported by the network operating | ||
| center or central reporting system established by the commission. | ||
| Unless an accounting discrepancy is resolved in favor of the video | ||
| gaming retailer, the commission may not make any credit | ||
| adjustments. Any accounting discrepancies which cannot otherwise | ||
| be resolved shall be resolved in favor of the commission. | ||
| (h) A video gaming retailer shall remit payment as directed | ||
| by the commission if the electronic transfer of money is not | ||
| operational or the commission notifies the retailer that other | ||
| remittance is required. The retailer shall report this state's | ||
| share of gross gaming income and remit the amount generated from the | ||
| terminals during the reporting period. | ||
| (i) A licensed authorized organization may only use the | ||
| money distributed to the organization under Subsection (a)(2) for | ||
| the charitable purposes of the organization that are authorized | ||
| under Chapter 2001. | ||
| Sec. 2001A.202. COMMISSION EXAMINATION OF FINANCIAL | ||
| RECORDS. The commission may examine all accounts, bank accounts, | ||
| financial statements, and records in the possession or control of a | ||
| person licensed under this chapter or in which the license holder | ||
| has an interest. The license holder must authorize and direct all | ||
| third parties in possession or control of the accounts or records to | ||
| allow examination of any of those accounts or records by the | ||
| commission. | ||
| Sec. 2001A.203. FINANCIAL INFORMATION REQUIRED. (a) A | ||
| video gaming retailer shall furnish to the commission all | ||
| information and bank authorizations required to facilitate the | ||
| timely transfer of money to the commission. | ||
| (b) A video gaming retailer must provide the commission | ||
| advance notice of any proposed account changes in information and | ||
| bank authorizations to assure the uninterrupted electronic | ||
| transfer of money. | ||
| (c) The commission is not responsible for any interruption | ||
| or delays in the transfer of money. The video gaming retailer is | ||
| responsible for any interruption or delay in the transfer of money. | ||
| Sec. 2001A.204. STATE VIDEO GAMING ACCOUNT. (a) The state | ||
| video gaming account is a special account in the general revenue | ||
| fund. The account consists of all revenue received by the | ||
| commission from video gaming, fees received under this chapter, and | ||
| all money credited to the account from any other fund or source | ||
| under law. | ||
| (b) Money in the state video gaming account may be used to | ||
| pay the costs incurred by the commission in the operation and | ||
| administration of video gaming. The remainder of the account shall | ||
| be deposited to the credit of the general revenue fund. | ||
| SUBCHAPTER F. OFFENSES; PENALTIES | ||
| Sec. 2001A.251. MANIPULATION OR TAMPERING. (a) A person | ||
| commits an offense if the person intentionally or knowingly: | ||
| (1) manipulates the outcome of a video gaming game or | ||
| the amount of a video gaming prize; or | ||
| (2) tampers with, damages, defaces, renders | ||
| inoperable, or manipulates the operation of a video gaming terminal | ||
| or other device by physical, electronic, or other means, other than | ||
| in accordance with commission rules. | ||
| (b) An offense under this section is a felony of the third | ||
| degree. | ||
| Sec. 2001A.252. VIDEO GAMING BY INDIVIDUAL YOUNGER THAN 21 | ||
| YEARS OF AGE. (a) A person commits an offense if the person | ||
| intentionally or knowingly: | ||
| (1) sells or offers to sell a play of a video gaming | ||
| game to an individual the person knows is younger than 21 years of | ||
| age or permits the individual to purchase a play of a video gaming | ||
| game; or | ||
| (2) pays money or issues a credit slip or other | ||
| winnings for a play of a video gaming game to an individual the | ||
| person knows is younger than 21 years of age. | ||
| (b) An individual who is younger than 21 years of age | ||
| commits an offense if the individual: | ||
| (1) purchases a play of a video gaming game; or | ||
| (2) falsely represents the individual to be 21 years | ||
| of age or older by displaying evidence of age that is false or | ||
| fraudulent or misrepresents in any way the individual's age in | ||
| order to purchase a play of a video gaming game. | ||
| (c) An offense under Subsection (a) is a Class B | ||
| misdemeanor. | ||
| (d) An offense under Subsection (b) is a misdemeanor | ||
| punishable by a fine not to exceed $250. | ||
| (e) It is a defense to the application of Subsection (b) | ||
| that the individual younger than 21 years of age is participating in | ||
| an inspection or investigation on behalf of the commission or other | ||
| appropriate governmental entity regarding compliance with this | ||
| section. | ||
| Sec. 2001A.253. UNAUTHORIZED OPERATION, USE, OR POSSESSION | ||
| OF VIDEO GAMING TERMINAL. (a) A person may not operate, use, or | ||
| possess a video gaming terminal unless the operation, use, or | ||
| possession is expressly authorized by this chapter or other law. | ||
| (b) Except for transport to or from licensed video gaming | ||
| premises and as provided by this chapter or other law, a person | ||
| commits an offense if the person operates, uses, or possesses any | ||
| video gaming terminal that is not connected to a site controller or | ||
| network operating center as required by this chapter or commission | ||
| rule. An offense under this subsection is a felony of the third | ||
| degree. | ||
| (c) It is an exception to the application of Subsection (b) | ||
| that the commission possesses video gaming terminals for study and | ||
| evaluation or that a video gaming retailer, video gaming | ||
| distributor, or video gaming manufacturer stores or possesses a | ||
| video gaming terminal as authorized by the commission. | ||
| Sec. 2001A.254. OTHER OFFENSES; REVOCATION OF LICENSE. (a) | ||
| A person commits an offense and the person's license is subject to | ||
| revocation under this chapter if the person knowingly: | ||
| (1) makes a false statement or material omission in an | ||
| application for a license under this chapter; | ||
| (2) fails to maintain records that fully and | ||
| accurately record each transaction connected with the video gaming | ||
| operations, the leasing of premises to be used for video gaming, or | ||
| the manufacture, sale, or distribution of video gaming equipment; | ||
| (3) falsifies or makes a false entry in a book or | ||
| record if the entry relates to video gaming, the disposition of | ||
| video gaming proceeds, or the gross receipts from the manufacture, | ||
| sale, or distribution of video gaming equipment; | ||
| (4) diverts or pays a portion of the gross gaming | ||
| income to a person except in furtherance of one or more of the | ||
| lawful purposes provided by this chapter; or | ||
| (5) violates this chapter or a term of a license issued | ||
| under this chapter. | ||
| (b) An offense under Subsection (a)(2), (3), or (5) is a | ||
| Class A misdemeanor, unless it is shown on the trial of the offense | ||
| that the person has been convicted previously under this section, | ||
| in which event the offense is a state jail felony. An offense under | ||
| Subsection (a)(1) or (4) is a Class A misdemeanor. | ||
| (c) A person whose license is revoked under this section may | ||
| not apply for another license under this chapter before the first | ||
| anniversary of the date of revocation. | ||
| Sec. 2001A.255. DISCIPLINARY ACTION. (a) The commission | ||
| may refuse to issue a license, may revoke, suspend, or refuse to | ||
| renew a license, or may reprimand a license holder for a violation | ||
| of this chapter, other state law, or commission rule. | ||
| (b) If the commission proposes to take action against a | ||
| license holder or applicant under Subsection (a), the license | ||
| holder or applicant is entitled to notice and a hearing. | ||
| (c) The commission may place on license probation subject to | ||
| reasonable conditions a person whose license is suspended under | ||
| this section. | ||
| (d) The commission by rule shall develop a system for | ||
| monitoring a license holder's compliance with this chapter. | ||
| Sec. 2001A.256. EFFECT OF DENIAL OF LICENSE. (a) A person | ||
| whose application for a license has been denied may not have any | ||
| interest in or association with a video gaming retailer or any other | ||
| business conducted in connection with video gaming without prior | ||
| approval of the commission. | ||
| (b) Any contract between a person holding a license and a | ||
| person denied a license must be terminated immediately on receipt | ||
| of notice from the commission. If the person denied a license has | ||
| previously been granted a temporary license, the temporary license | ||
| expires immediately on denial of the permanent license. | ||
| (c) Except as otherwise authorized by the commission, a | ||
| person denied a license may not reapply for any license before the | ||
| second anniversary of the date of the denial. | ||
| Sec. 2001A.257. SUMMARY SUSPENSION OF VIDEO GAMING | ||
| RETAILER; TERMINAL DISABLED. (a) The commission may summarily | ||
| suspend the license of a video gaming retailer without notice or a | ||
| hearing if the commission finds the action is necessary to maintain | ||
| the integrity, security, honesty, or fairness of the operation or | ||
| administration of video gaming or to prevent financial loss to this | ||
| state and: | ||
| (1) the retailer fails to deposit money received from | ||
| video gaming terminal operations as required by this chapter or | ||
| commission rule; | ||
| (2) an event occurs that would render the retailer | ||
| ineligible for a license under this subchapter; | ||
| (3) the retailer refuses to allow the commission, the | ||
| commission's agents, or the state auditor, or their designees, to | ||
| examine the retailer's books, records, papers, or other objects as | ||
| required under this chapter or commission rule; or | ||
| (4) the director learns the retailer failed to | ||
| disclose information that would, if disclosed, render the retailer | ||
| ineligible for a license under this chapter. | ||
| (b) A summary suspension under this section must comply with | ||
| the notice and procedure requirements provided by Section 466.160, | ||
| Government Code. | ||
| (c) The commission may direct the disabling of a video | ||
| gaming terminal operated by a video gaming retailer under this | ||
| chapter at the time: | ||
| (1) a proceeding to summarily suspend the retailer's | ||
| license is initiated; | ||
| (2) the commission discovers the retailer failed to | ||
| deposit money received from video gaming terminal operations as | ||
| required if the license is being summarily suspended under this | ||
| section; or | ||
| (3) an act or omission occurs that, under commission | ||
| rule, justifies the termination of video gaming operations to: | ||
| (A) protect the integrity of the video gaming or | ||
| the public health, welfare, or safety; or | ||
| (B) prevent financial loss to this state. | ||
| (d) The commission shall immediately direct the disabling | ||
| of a video gaming terminal if necessary to protect the public | ||
| health, welfare, or safety. | ||
| Sec. 2001A.258. INSPECTION OF PREMISES. The commission, | ||
| its officers or agents, or a state, municipal, or county peace | ||
| officer may enter and inspect the contents of premises where: | ||
| (1) video gaming is being conducted or is intended to | ||
| be conducted; or | ||
| (2) video gaming equipment is found. | ||
| Sec. 2001A.259. INJUNCTION. (a) If the commission has | ||
| reason to believe that this chapter has been or is about to be | ||
| violated, the commission may petition a court for injunctive relief | ||
| to restrain the violation. | ||
| (b) Venue for an action seeking injunctive relief is in a | ||
| district court in Travis County. | ||
| (c) If the court finds that this chapter has been violated | ||
| or is about to be violated, the court shall issue a temporary | ||
| restraining order and, after due notice and hearing, a temporary | ||
| injunction, and after a final trial, a permanent injunction to | ||
| restrain the violation. | ||
| (d) If the court finds that this chapter has been knowingly | ||
| violated, the court shall order all proceeds from the illegal video | ||
| gaming to be forfeited to the commission as a civil penalty. | ||
| Sec. 2001A.260. ADMINISTRATIVE PENALTY. (a) The | ||
| commission may impose an administrative penalty against a person | ||
| who violates this chapter or a rule or order adopted by the | ||
| commission under this chapter in the same manner as the commission | ||
| imposes an administrative penalty under Subchapter M, Chapter 2001. | ||
| (b) Except as otherwise provided by this chapter, the amount | ||
| of the administrative penalty may not exceed $1,000 for each | ||
| violation. Each day a violation continues or occurs may be | ||
| considered a separate violation for purposes of imposing a penalty. | ||
| (c) In determining the amount of the penalty, the director | ||
| shall consider: | ||
| (1) the seriousness of the violation, including the | ||
| nature, circumstances, extent, and gravity of the violation; | ||
| (2) the history of previous violations; | ||
| (3) the amount necessary to deter future violations; | ||
| (4) efforts to correct the violation; and | ||
| (5) any other matter that justice may require. | ||
| (d) The notice, hearing, and appeal for an administrative | ||
| penalty assessed under this section shall be provided or conducted | ||
| in the same manner as notice, hearing, and appeals are provided or | ||
| conducted under Subchapter M, Chapter 2001, specifically Sections | ||
| 2001.603 through 2001.610. | ||
| Sec. 2001A.261. CIVIL PENALTY. (a) A person who violates | ||
| this chapter or a rule adopted by the commission under this chapter | ||
| is liable to this state for a civil penalty not to exceed $5,000 for | ||
| each day of violation. | ||
| (b) At the request of the commission, the attorney general | ||
| shall bring an action to recover a civil penalty authorized by this | ||
| section. The attorney general may recover reasonable expenses, | ||
| including attorney's fees, incurred in recovering the civil | ||
| penalty. | ||
| Sec. 2001A.262. REMEDIES NOT EXCLUSIVE. The commission may | ||
| suspend or revoke a license under this subchapter, impose an | ||
| administrative or civil penalty under this subchapter, or both, | ||
| depending on the severity of the violation. | ||
| SUBCHAPTER G. RESPONSIBLE GAMING | ||
| Sec. 2001A.301. DEFINITIONS. In this subchapter: | ||
| (1) "Fully executed gaming transaction" means an | ||
| activity involving a video gaming terminal or video gaming | ||
| equipment that occurs on the gaming floor of a video gaming premises | ||
| and that results in an individual obtaining any money or thing of | ||
| value from, or being owed any money or thing of value by, a video | ||
| gaming retailer. | ||
| (2) "Gaming activity" means an activity involving or | ||
| related to the play of video gaming terminals, including player | ||
| club memberships or promotional activities. | ||
| (3) "Self-excluded person" means a person whose name | ||
| and identifying information is included, at the person's own | ||
| request, on the self-exclusion list. | ||
| (4) "Self-exclusion list" means a list maintained by | ||
| the commission of names and identifying information of persons who, | ||
| under this subchapter, have voluntarily agreed to be excluded from | ||
| a video gaming premises and all gaming activities at a video gaming | ||
| premises and to be prohibited from collecting any winnings, | ||
| recovering any losses, or accepting complimentary gifts or services | ||
| or any other thing of value at a video gaming premises. | ||
| (5) "Winnings" means any money or thing of value | ||
| received from or owed by a video gaming retailer as a result of a | ||
| fully executed gaming transaction. | ||
| Sec. 2001A.302. UNDERAGE PERSONS EXCLUDED. (a) An | ||
| individual younger than 18 years of age may not enter or be on the | ||
| gaming floor of a video gaming premises. | ||
| (b) An individual younger than 21 years of age may not: | ||
| (1) whether personally or through an agent, operate, | ||
| use, play, or place a wager on a video gaming game at a video gaming | ||
| premises; | ||
| (2) receive check cashing privileges, be rated as a | ||
| player, or receive any complimentary service, item, or discount as | ||
| a result of, or in anticipation of, video gaming activity; or | ||
| (3) in any manner or in any proceeding, whether | ||
| personally or through an agent, collect winnings or recover losses | ||
| arising as a result of any video gaming activity. | ||
| (c) Winnings incurred by an individual younger than 21 years | ||
| of age shall be remitted to the commission. For the purposes of | ||
| this subsection, winnings issued to, found on or about, or redeemed | ||
| by an individual younger than 21 years of age shall be presumed to | ||
| constitute winnings subject to remittance to the commission. | ||
| (d) A person holding a license issued by the commission may | ||
| not permit or enable an individual to engage in conduct that | ||
| violates Subsection (a), (b), or (c). | ||
| (e) A video gaming retailer shall establish procedures | ||
| designed to prevent violations of this section and shall submit a | ||
| copy of the procedures to the commission not later than the 30th day | ||
| before the date the retailer begins video gaming operations at the | ||
| video gaming premises. The commission shall provide to a video | ||
| gaming retailer written notification of any deficiencies in the | ||
| plan, and the retailer may submit revisions of the plan to the | ||
| commission. The video gaming retailer may not begin video gaming | ||
| operations until the commission approves the retailer's | ||
| procedures. Amendments to these procedures must be submitted to and | ||
| approved by the commission before implementation. | ||
| (f) A video gaming retailer may be subject to administrative | ||
| sanctions if a person engages in conduct that violates Subsection | ||
| (a), (b), or (c) at its video gaming premises. | ||
| (g) A video gaming retailer who violates this subchapter may | ||
| be held jointly and severally liable for the violation. | ||
| (h) A video gaming retailer shall post signs that include a | ||
| statement substantially similar to the following: "It is unlawful | ||
| for any person under 21 years of age to engage in any gaming | ||
| activities. Individuals violating this prohibition will be removed | ||
| and may be subject to arrest for criminal trespass." The complete | ||
| text of the sign shall be submitted to and approved by the | ||
| commission as part of the procedures required under this section. | ||
| The signs shall be prominently posted within 50 feet of each | ||
| entrance and exit of the gaming floor. | ||
| (i) It is an affirmative defense to administrative | ||
| penalties imposed for violations of this section if it is shown by a | ||
| preponderance of the evidence that: | ||
| (1) the video gaming retailer or the retailer's agent | ||
| verified the underage person's age using identification supplied by | ||
| the person; | ||
| (2) the identification supplied by the person included | ||
| a driver's license or identification card issued by this state, | ||
| another state, or an agency of the United States; | ||
| (3) the driver's license or identification card | ||
| included a photograph of the person; and | ||
| (4) the driver's license or identification card | ||
| reasonably appeared on its face to be valid. | ||
| Sec. 2001A.303. COMMISSION EXCLUSION OR EJECTION FROM VIDEO | ||
| GAMING PREMISES; EXCLUSION LIST. (a) The legislature finds that | ||
| the exclusion or ejection of certain persons from video gaming | ||
| premises is necessary to maintain strict and effective regulation | ||
| of video gaming. The commission by rule shall provide for a list of | ||
| persons who are to be excluded or ejected from a video gaming | ||
| premises. Persons included on the exclusion list shall be | ||
| identified by name and physical description. The commission shall | ||
| publish the exclusion list on its Internet website, and shall | ||
| transmit a copy of the exclusion list periodically to video gaming | ||
| retailers, as the list is initially issued and as it is revised. A | ||
| video gaming retailer shall take steps necessary to ensure that all | ||
| its key video gaming personnel and video gaming employees are aware | ||
| of and understand the exclusion list and its function, and that all | ||
| its key video gaming personnel and video gaming employees are kept | ||
| aware of the content of the exclusion list. | ||
| (b) The exclusion list may include any person whose presence | ||
| at a video gaming premises the commission determines poses a threat | ||
| to the interests of this state, to achieving the intents and | ||
| purposes of this chapter, or to the strict and effective regulation | ||
| of video gaming. In determining whether to include a person on the | ||
| exclusion list, the commission may consider: | ||
| (1) any prior conviction of the person of: | ||
| (A) a crime that is a felony under the laws of | ||
| this state, another state, or the United States; | ||
| (B) a crime involving moral turpitude; or | ||
| (C) a violation of the gaming laws of this state, | ||
| another state, or the United States; | ||
| (2) a violation or a conspiracy to violate by the | ||
| person of any provision of this chapter, including: | ||
| (A) a failure to disclose an interest in a gaming | ||
| facility for which the person must obtain a license; | ||
| (B) purposeful evasion of taxes or fees; or | ||
| (C) a violation of an order of the commission or | ||
| of any other governmental agency that warrants exclusion or | ||
| ejection of the person from a video gaming premises; | ||
| (3) whether the person has pending charges or | ||
| indictments for a gaming or gambling crime or a crime related to the | ||
| integrity of gaming operations in any state; | ||
| (4) whether the person's conduct or reputation is such | ||
| that the person's presence at a video gaming premises may call into | ||
| question the honesty and integrity of the video gaming operations, | ||
| interfere with the orderly conduct of the video gaming operations, | ||
| or adversely affect public confidence and trust that video gaming | ||
| is free from criminal or corruptive elements; | ||
| (5) whether the person is a career or professional | ||
| offender whose presence at a video gaming premises would be adverse | ||
| to the interest of licensed gaming in this state; | ||
| (6) whether the person has a known relationship or | ||
| connection with a career or professional offender whose presence at | ||
| a video gaming premises would be adverse to the interest of licensed | ||
| gaming in this state; | ||
| (7) whether the commission has suspended the person's | ||
| gaming privileges; | ||
| (8) whether the commission has revoked the person's | ||
| licenses related to video gaming; | ||
| (9) whether the commission determines that the person | ||
| poses a threat to the safety of patrons or employees of a video | ||
| gaming premises; and | ||
| (10) whether the person has a history of conduct | ||
| involving the disruption of gaming operations at a video gaming | ||
| premises. | ||
| Sec. 2001A.304. NOTIFICATION OF EXCLUSION. (a) The | ||
| commission shall notify a person of the commission's intent to | ||
| include the person on the exclusion list created under Section | ||
| 2001A.303. The notice shall be provided by personal service, by | ||
| certified mail to the person's last known address, or, if service | ||
| cannot be accomplished by personal service or certified mail, by | ||
| daily publication for two weeks in a newspaper of general | ||
| circulation in the county in which the person's last known address | ||
| is located and in a newspaper of general circulation in each county | ||
| in which a video gaming premises is located. | ||
| (b) A person who receives notice of the commission's intent | ||
| to include the person on the exclusion list is entitled to an | ||
| adjudication hearing under Chapter 2001, Government Code, except as | ||
| provided by this section, in which the person may demonstrate why | ||
| the person should not be included on the exclusion list. The person | ||
| shall request the adjudication hearing not later than the 30th day | ||
| after: | ||
| (1) the date the person receives the notice by | ||
| personal service or certified mail; or | ||
| (2) the date of the last newspaper publication of the | ||
| notice. | ||
| (c) If the adjudication hearing or any appeal under Chapter | ||
| 2001, Government Code, results in an order that the person should | ||
| not be included on the exclusion list, the commission shall: | ||
| (1) publish a revised exclusion list that does not | ||
| include the person; and | ||
| (2) notify video gaming retailers that the person has | ||
| been removed from the exclusion list. | ||
| (d) A video gaming retailer shall take all steps necessary | ||
| to ensure its key video gaming personnel and video gaming employees | ||
| are made aware that the person has been removed from the exclusion | ||
| list. | ||
| (e) This section does not apply to the self-exclusion list. | ||
| Sec. 2001A.305. REQUEST FOR SELF-EXCLUSION. (a) A person | ||
| requesting placement on the self-exclusion list shall submit, in | ||
| person or as provided by commission rule, a completed written | ||
| request to the commission on a form prescribed by the commission. | ||
| (b) A request for self-exclusion must include the person's: | ||
| (1) name, including any aliases or nicknames; | ||
| (2) date of birth; | ||
| (3) address of current residence; | ||
| (4) telephone number; | ||
| (5) social security number, if voluntarily provided in | ||
| accordance with any applicable federal law; | ||
| (6) physical description, including height, weight, | ||
| gender, hair color, eye color, and any other physical | ||
| characteristic that may assist in the identification of the person; | ||
| and | ||
| (7) any other information required by commission rule. | ||
| (c) Not later than the 30th day after any change in the | ||
| information provided in Subsection (b), the self-excluded person | ||
| must update the changed information using a form prescribed by the | ||
| commission. | ||
| (d) A person may request self-exclusion until: | ||
| (1) the first anniversary of the date the person is | ||
| placed on the self-exclusion list; | ||
| (2) the fifth anniversary of the date the person is | ||
| placed on the self-exclusion list; or | ||
| (3) the person's death. | ||
| (e) A request for self-exclusion must include a signed | ||
| release statement that: | ||
| (1) acknowledges that the request for self-exclusion | ||
| has been made voluntarily; | ||
| (2) certifies that the information provided in the | ||
| request for self-exclusion is true and accurate; | ||
| (3) acknowledges that the person requesting | ||
| self-exclusion is a problem gambler; | ||
| (4) acknowledges that: | ||
| (A) a person requesting a lifetime exclusion may | ||
| not request removal from the self-exclusion list; and | ||
| (B) a person requesting a one-year or five-year | ||
| exclusion: | ||
| (i) will remain on the self-exclusion list | ||
| until a request for removal is approved; and | ||
| (ii) may not request removal from the | ||
| self-exclusion list until the requested exclusion period ends; | ||
| (5) acknowledges that a person on the self-exclusion | ||
| list who is discovered on the gaming floor or engaging in gaming | ||
| activities at any video gaming premises is subject to removal and to | ||
| arrest for criminal trespass; and | ||
| (6) releases, indemnifies, holds harmless, and | ||
| forever discharges this state, the commission, and all video gaming | ||
| retailers from any claims, damages, losses, expenses, or liability | ||
| arising out of, by reason of, or relating to the self-excluded | ||
| person or to any other party for any harm, monetary or otherwise, | ||
| that may be proximately caused by: | ||
| (A) the failure of a video gaming retailer to | ||
| withhold gaming privileges from or restore gaming privileges to a | ||
| person who is on the self-exclusion list at the time of the failure; | ||
| or | ||
| (B) a video gaming retailer otherwise permitting | ||
| or not permitting a self-excluded person to engage in gaming | ||
| activity at a video gaming premises while on the self-exclusion | ||
| list. | ||
| (f) The exclusion of a person who requests self-exclusion | ||
| for one year or five years remains in effect unless, after the end | ||
| of the self-exclusion period, the self-excluded person requests | ||
| removal from the commission's self-exclusion list as provided by | ||
| Section 2001A.308. The exclusion terminates on the date the | ||
| commission removes the person's name from the self-exclusion list. | ||
| (g) A person submitting a self-exclusion request must | ||
| present a government-issued identification containing the person's | ||
| signature and photograph when the person submits the request. | ||
| (h) The commission may require a person requesting | ||
| self-exclusion under this subchapter to have the person's | ||
| photograph taken by the commission or an agent of the commission on | ||
| the commission's acceptance of the person's request to be on the | ||
| list. | ||
| Sec. 2001A.306. SELF-EXCLUSION LIST; CONFIDENTIALITY. (a) | ||
| The commission shall maintain the self-exclusion list and shall | ||
| notify by first class mail or direct electronic transmission each | ||
| video gaming retailer of any addition to or deletion from the list | ||
| not later than the fifth business day after the date the commission | ||
| verifies the information received under this subchapter. | ||
| (b) The notice provided to video gaming retailers by the | ||
| commission must include: | ||
| (1) the person's identifying information specified by | ||
| Section 2001A.305(b); and | ||
| (2) a copy of the person's photograph, if any, taken by | ||
| the commission. | ||
| (c) The notice provided to video gaming retailers by the | ||
| commission concerning a person whose name has been removed from the | ||
| self-exclusion list must include the name and date of birth of the | ||
| person. | ||
| (d) A video gaming retailer shall maintain a copy of the | ||
| self-exclusion list and establish procedures to ensure that the | ||
| copy of the self-exclusion list is updated and that all appropriate | ||
| employees and agents of the video gaming retailer are notified of | ||
| any addition to or deletion from the list not later than the fifth | ||
| business day after the day notice is mailed or transmitted | ||
| electronically to the video gaming retailer under Subsection (a). | ||
| (e) Information furnished to or obtained by the commission | ||
| under this subchapter is confidential and may not be disclosed | ||
| except in accordance with this subchapter. | ||
| (f) Except as provided by this subsection, a video gaming | ||
| retailer or an employee or agent of the retailer may not disclose | ||
| the name of, or any information about, a person who has requested | ||
| self-exclusion to anyone other than employees and agents of the | ||
| video gaming retailer whose duties and functions require access to | ||
| the information. A video gaming retailer may disclose the identity | ||
| of a self-excluded person to appropriate employees of other video | ||
| gaming retailers in this state or affiliated video gaming entities | ||
| in other jurisdictions for the limited purpose of assisting in the | ||
| proper administration of responsible gaming programs. | ||
| (g) A self-excluded person may not in any manner or in any | ||
| proceeding collect any winnings or recover any losses arising as a | ||
| result of any video gaming activity that occurs during the period | ||
| that the person is on the self-exclusion list. | ||
| (h) Winnings incurred by a self-excluded person shall be | ||
| remitted to the commission. For the purposes of this subsection, | ||
| winnings issued to, found on or about, or redeemed by a | ||
| self-excluded person shall be presumed to constitute winnings | ||
| subject to remittance to the commission. | ||
| Sec. 2001A.307. DUTIES OF VIDEO GAMING RETAILERS REGARDING | ||
| SELF-EXCLUDED PERSONS. (a) A video gaming retailer shall train its | ||
| employees and establish procedures designed to: | ||
| (1) identify a self-excluded person who is present at | ||
| the retailer's video gaming premises and, on identification, | ||
| immediately notify the following: | ||
| (A) employees of the retailer whose duties | ||
| include the identification and removal of self-excluded persons; or | ||
| (B) commission agents or a peace officer at the | ||
| premises; | ||
| (2) immediately notify the Department of Public Safety | ||
| when a self-excluded person is discovered on the retailer's video | ||
| gaming premises or engaging in video gaming activities; | ||
| (3) refuse wagers from and deny video gaming | ||
| privileges to a self-excluded person; | ||
| (4) deny check cashing privileges, player club | ||
| membership, complimentary goods and services, junket | ||
| participation, and other similar privileges and benefits to a | ||
| self-excluded person; | ||
| (5) ensure that a self-excluded person does not | ||
| receive, either from the retailer or an agent of the retailer, | ||
| junket solicitations, targeted mailings, telemarketing promotions, | ||
| player club materials, or other promotional materials relating to | ||
| video gaming activities at the retailer's video gaming premises; | ||
| (6) comply with Section 2001A.306(d); and | ||
| (7) disseminate written materials to patrons | ||
| explaining the self-exclusion program. | ||
| (b) A video gaming retailer shall submit a copy of its | ||
| procedures and training materials established under Subsection (a) | ||
| to the commission for review and approval not later than the 30th | ||
| day before the date the retailer begins gaming operations at the | ||
| video gaming premises. The commission shall notify the video | ||
| gaming retailer in writing of any deficiencies in the procedures | ||
| and training materials, and the retailer may submit amendments to | ||
| the procedures and training materials to the commission. A video | ||
| gaming retailer may not begin video gaming operations until the | ||
| commission approves the procedures and training. | ||
| (c) A video gaming retailer shall submit amendments to the | ||
| procedures and training materials required under Subsection (b) to | ||
| the commission for review and approval not later than the 30th day | ||
| before the intended implementation date of the amendments. The | ||
| video gaming retailer may implement the amendments on the intended | ||
| implementation date unless the video gaming retailer receives a | ||
| notice under Subsection (d) objecting to the amendments. | ||
| (d) If during the review period prescribed by Subsection (c) | ||
| the commission determines that the amendments to the procedures and | ||
| training materials will not promote the prevention of gaming by | ||
| self-excluded persons or assist in the proper administration of the | ||
| self-exclusion program, the commission may, by written notice to | ||
| the video gaming retailer, object to the amendments. The objection | ||
| must: | ||
| (1) specify the nature of the objection and, when | ||
| possible, an acceptable alternative; and | ||
| (2) direct that the amendments not be implemented | ||
| until approved by the commission. | ||
| (e) If the commission objects to amendments to the | ||
| procedures and training materials under Subsection (d), the video | ||
| gaming retailer may submit revised amendments not later than the | ||
| 30th day after the day the retailer receives the written notice of | ||
| objection from the commission. The video gaming retailer may | ||
| implement the amendments on the 30th day following the submission | ||
| of the revisions unless it receives written notice under Subsection | ||
| (d) objecting to the amendments. | ||
| (f) A video gaming retailer shall post signs at all | ||
| entrances to the retailer's video gaming premises indicating that a | ||
| person who is on the self-exclusion list will be subject to arrest | ||
| for trespassing if the person is on the video gaming premises or | ||
| engaging in video gaming activities. The text and font size of the | ||
| signs shall be submitted for approval to the commission under the | ||
| procedures specified by Subsection (b). | ||
| (g) The self-exclusion list is confidential, and any | ||
| distribution of the list to an unauthorized source constitutes a | ||
| violation of this subchapter. | ||
| (h) A video gaming retailer shall report the discovery of a | ||
| self-excluded person on the retailer's video gaming premises or | ||
| engaging in gaming activities to the commission within 24 hours of | ||
| the discovery. | ||
| Sec. 2001A.308. REMOVAL FROM SELF-EXCLUSION LIST. (a) A | ||
| person who requests self-exclusion for a one-year or five-year | ||
| period may, after the end of the self-exclusion period, request | ||
| removal of the person's name from the self-exclusion list by | ||
| submitting a completed request for removal as required by | ||
| Subsections (b) and (c). The request must be made in person unless | ||
| the commission provides otherwise by rule. | ||
| (b) A self-excluded person's request for removal from the | ||
| self-exclusion list must include: | ||
| (1) the person's identifying information specified by | ||
| Section 2001A.305(b); and | ||
| (2) the person's signature, indicating acknowledgment | ||
| of the following statement: | ||
| "I certify that the information that I have provided is true | ||
| and accurate. I am aware that my signature constitutes a revocation | ||
| of my previous request for self-exclusion, and I authorize the | ||
| Texas Lottery Commission to permit all video gaming retailers in | ||
| this state to reinstate my gaming privileges at video gaming | ||
| premises." | ||
| (c) A person submitting a request for removal from the | ||
| self-exclusion list must present a government-issued | ||
| identification containing the person's signature and photograph | ||
| when the person submits the request. Not earlier than the fifth | ||
| business day after the date the request is submitted, the person | ||
| submitting the request shall: | ||
| (1) return to the commission office where the request | ||
| was submitted; | ||
| (2) present a government-issued identification | ||
| containing the person's signature and photograph; and | ||
| (3) sign the request a second time. | ||
| (d) Not later than the fifth business day after the date the | ||
| person requesting removal from the self-exclusion list signs the | ||
| request for the second time, the commission shall remove the | ||
| person's name from the self-exclusion list and notify each video | ||
| gaming retailer of the removal. | ||
| Sec. 2001A.309. EXCEPTION. A self-excluded person is not | ||
| prohibited from being at a video gaming premises if: | ||
| (1) the individual is carrying out the duties of | ||
| employment or incidental activities related to employment; | ||
| (2) the video gaming retailer's security personnel and | ||
| any agent of the commission located at the video gaming premises | ||
| have received prior notice; | ||
| (3) access to the video gaming premises is limited to | ||
| the time necessary to complete the individual's assigned duties; | ||
| and | ||
| (4) the self-excluded individual does not otherwise | ||
| engage in any gaming activities. | ||
| SECTION 3. Section 2001.3025, Occupations Code, is amended | ||
| to read as follows: | ||
| Sec. 2001.3025. ACCESS TO CRIMINAL HISTORY RECORD | ||
| INFORMATION. (a) The commission is entitled to conduct an | ||
| investigation of and is entitled to obtain criminal history record | ||
| information maintained by the Department of Public Safety, the | ||
| Federal Bureau of Investigation identification division, or | ||
| another law enforcement agency to assist in the investigation of: | ||
| (1) an applicant for or holder of a license issued | ||
| under this chapter; | ||
| (2) a person required to be named in a license | ||
| application; or | ||
| (3) an employee or other person who works or will work | ||
| for a license holder and who is required by another provision of | ||
| this chapter to undergo a criminal background check. | ||
| (b) The commission is not required to conduct a criminal | ||
| background check under Subsection (a) for a person who has | ||
| undergone an investigation authorized by Section 2001A.106 that is | ||
| sufficient for the person to continue to hold a license under | ||
| Chapter 2001A. | ||
| SECTION 4. Section 411.108(a-1), Government Code, is | ||
| amended to read as follows: | ||
| (a-1) The Texas Lottery Commission is entitled to obtain | ||
| from the department criminal history record information maintained | ||
| by the department that relates to: | ||
| (1) a person licensed under Chapter 2001, Occupations | ||
| Code, or described by Section 2001.3025, Occupations Code; or | ||
| (2) a person holding or applying for a license under | ||
| Chapter 2001A, Occupations Code. | ||
| SECTION 5. Section 466.024(b), Government Code, is amended | ||
| to read as follows: | ||
| (b) The commission shall adopt rules prohibiting the | ||
| operation of any game using a video lottery machine or video gaming | ||
| machine, except in accordance with Chapter 2001A, Occupations Code. | ||
| SECTION 6. Section 47.02(c), Penal Code, is amended to read | ||
| as follows: | ||
| (c) It is a defense to prosecution under this section that | ||
| the actor reasonably believed that the conduct: | ||
| (1) was permitted under Chapter 2001, Occupations | ||
| Code; | ||
| (2) was permitted under Chapter 2002, Occupations | ||
| Code; | ||
| (3) was permitted under Chapter 2001A, Occupations | ||
| Code; | ||
| (4) consisted entirely of participation in the state | ||
| lottery authorized by [ |
||
| Government Code[ |
||
| (5) [ |
||
| (Article 179e, Vernon's Texas Civil Statutes); or | ||
| (6) [ |
||
| drawing for the opportunity to participate in a hunting, fishing, | ||
| or other recreational event conducted by the Parks and Wildlife | ||
| Department. | ||
| SECTION 7. Section 47.09, Penal Code, is amended by | ||
| amending Subsection (a) and adding Subsection (c) to read as | ||
| follows: | ||
| (a) It is a defense to prosecution under this chapter that | ||
| the conduct: | ||
| (1) was authorized under: | ||
| (A) Chapter 2001, Occupations Code; | ||
| (B) Chapter 2002, Occupations Code; [ |
||
| (C) Chapter 2001A, Occupations Code; or | ||
| (D) the Texas Racing Act (Article 179e, Vernon's | ||
| Texas Civil Statutes); | ||
| (2) consisted entirely of participation in the state | ||
| lottery authorized by Chapter 466, Government Code; or | ||
| (3) was a necessary incident to the operation of the | ||
| state lottery and was directly or indirectly authorized by: | ||
| (A) Chapter 466, Government Code; | ||
| (B) the lottery division of the Texas Lottery | ||
| Commission; | ||
| (C) the Texas Lottery Commission; or | ||
| (D) the director of the lottery division of the | ||
| Texas Lottery Commission. | ||
| (c) Subsection (a)(1)(C) applies to a person manufacturing, | ||
| possessing, or operating a gambling device under a license or other | ||
| authorization of the Texas Lottery Commission under Chapter 2001A, | ||
| Occupations Code. | ||
| SECTION 8. Chapter 47, Penal Code, is amended by adding | ||
| Section 47.095 to read as follows: | ||
| Sec. 47.095. INTERSTATE OR FOREIGN COMMERCE DEFENSE. It is | ||
| a defense to prosecution under this chapter that a person sells, | ||
| leases, transports, possesses, stores, or manufactures a gambling | ||
| device with the authorization of the Texas Lottery Commission under | ||
| Chapter 2001A, Occupations Code, for transportation in interstate | ||
| or foreign commerce. | ||
| SECTION 9. (a) As soon as practicable after the effective | ||
| date of this Act, but not later than October 1, 2013, the Texas | ||
| Lottery Commission shall adopt the rules necessary to implement | ||
| video gaming in accordance with this section and Chapter 2001A, | ||
| Occupations Code, as added by this Act. | ||
| (b) Before the constitutional amendment authorizing the | ||
| establishment of video gaming operations in this state and | ||
| providing that certain federally recognized Indian tribes are not | ||
| prohibited from conducting video gaming on certain Indian lands | ||
| proposed by the 83rd Legislature, Regular Session, 2013, is | ||
| submitted to the voters, the Texas Lottery Commission may: | ||
| (1) expend money from the commission's appropriation | ||
| for the 2014-2015 state fiscal biennium for purposes of conducting | ||
| the pre-implementation activities necessary to promptly establish | ||
| video gaming in this state in accordance with Chapter 2001A, | ||
| Occupations Code, as added by this Act; | ||
| (2) request and receive information related to | ||
| applications for licensing and testing for video gaming equipment | ||
| as authorized under Chapter 2001A, Occupations Code, as added by | ||
| this Act; or | ||
| (3) develop and approve forms necessary for licensing | ||
| persons to conduct video gaming and for testing video gaming | ||
| equipment. | ||
| (c) Notwithstanding Section 466.355, Government Code, the | ||
| money authorized to be expended under this section may be withdrawn | ||
| from the state lottery account to fund the establishment of video | ||
| gaming. | ||
| (d) Notwithstanding any other law, the following provisions | ||
| apply to procedures for adoption of the rules required by | ||
| Subsection (a) of this section: | ||
| (1) the Texas Lottery Commission must give not less | ||
| than 15 days' notice of its intent to adopt a rule under this | ||
| section before adopting the rule; | ||
| (2) a rule adopted under this section takes effect on | ||
| the date it is filed in the office of the secretary of state; and | ||
| (3) the commission shall notify all holders of a | ||
| license issued under Section 10 of this Act of the adoption of a | ||
| rule under this section. | ||
| SECTION 10. (a) Notwithstanding Chapter 2001A, Occupations | ||
| Code, as added by this Act, and except as otherwise provided by this | ||
| section, on or after the effective date of this Act, the Texas | ||
| Lottery Commission shall: | ||
| (1) issue a provisional video gaming manufacturer | ||
| license to an applicant who: | ||
| (A) holds a manufacturer's license issued under | ||
| Chapter 2001, Occupations Code; | ||
| (B) is eligible to hold a license under Section | ||
| 2001A.102, Occupations Code, as added by this Act; | ||
| (C) files with the commission on the form | ||
| required by the commission an application for a video gaming | ||
| manufacturer license; and | ||
| (D) pays the required application and license | ||
| fees; | ||
| (2) issue a provisional video gaming distributor | ||
| license to a person who: | ||
| (A) holds a distributor's license issued under | ||
| Chapter 2001, Occupations Code; | ||
| (B) is eligible to hold a license under Section | ||
| 2001A.102, Occupations Code, as added by this Act; | ||
| (C) files with the commission on the form | ||
| required by the commission an application for a video gaming | ||
| distributor license; and | ||
| (D) pays the required application and license | ||
| fees; | ||
| (3) issue a provisional video gaming retailer license | ||
| to a person who: | ||
| (A) is a licensed commercial lessor or a licensed | ||
| authorized organization under Chapter 2001, Occupations Code; | ||
| (B) is eligible to hold a license under Section | ||
| 2001A.101, Occupations Code, as added by this Act; | ||
| (C) files with the commission on the form | ||
| required by the commission an application for a video gaming | ||
| retailer license; and | ||
| (D) pays the required application and license | ||
| fees; and | ||
| (4) issue a provisional video gaming employee license | ||
| to a person who: | ||
| (A) is listed in the registry of approved bingo | ||
| workers maintained as required under Section 2001.313, Occupations | ||
| Code; | ||
| (B) is eligible to hold a license under Chapter | ||
| 2001A, Occupations Code, as added by this Act; | ||
| (C) files with the commission on the form | ||
| required by the commission an application for a video gaming | ||
| employee license; and | ||
| (D) pays the required application and license | ||
| fees. | ||
| (b) Notwithstanding Chapter 2001A, Occupations Code, as | ||
| added by this Act, and except as otherwise provided by this section, | ||
| during the period that begins on the effective date of this Act and | ||
| ends on a date determined by the Texas Lottery Commission that is | ||
| not less than 18 months or more than 36 months after the effective | ||
| date of this Act, the commission shall: | ||
| (1) approve for use in this state network operating | ||
| centers, site controllers, video gaming terminals, and video gaming | ||
| equipment that meets the standards established under the laws of | ||
| another state, the United States, or the National Indian Gaming | ||
| Commission unless the commission determines the licensing | ||
| standards are insufficient to protect the public health and safety | ||
| and prevent financial loss to this state; and | ||
| (2) issue a reciprocal license to a video gaming | ||
| manufacturer who: | ||
| (A) is licensed as a video gaming manufacturer | ||
| under the laws of another state unless the commission determines | ||
| the licensing standards are insufficient to protect the public | ||
| health and safety and prevent financial loss to this state; | ||
| (B) submits a letter from an independent testing | ||
| laboratory approved by the commission that describes in detail the | ||
| video gaming equipment the manufacturer is seeking to deploy in | ||
| this state and certifies that the equipment has undergone | ||
| independent tests performed by the laboratory; and | ||
| (C) submits documentation from the independent | ||
| testing laboratory that verifies the manufacturer's equipment | ||
| meets the standards established under the laws of another state, | ||
| the United States, or the National Indian Gaming Commission. | ||
| (c) The Texas Lottery Commission shall establish the term of | ||
| a provisional license issued under Subsection (a) of this section | ||
| or a reciprocal license issued under Subsection (b) of this | ||
| section, which may not be less than 18 months. The commission by | ||
| rule shall establish timelines for license holders who hold a | ||
| provisional or reciprocal license issued under this section to | ||
| comply with the requirements of Chapter 2001A, Occupations Code, as | ||
| added by this Act, and commission rules. The rules must allow | ||
| license holders at least six months to comply with the rules and | ||
| requirements. | ||
| (d) Notwithstanding Chapter 2001A, Occupations Code, as | ||
| added by this Act, during the provisional period specified by the | ||
| commission, which may not be less than 18 months or more than 36 | ||
| months after the effective date of this Act, a video gaming retailer | ||
| must obtain video gaming equipment and video gaming terminals from | ||
| a video gaming distributor who holds a bingo distributor's license | ||
| issued under Chapter 2001, Occupations Code. | ||
| (e) Notwithstanding Chapter 2001A, Occupations Code, as | ||
| added by this Act, or any other law, a video gaming manufacturer, | ||
| video gaming distributor, or applicant for a video gaming | ||
| distributor or manufacturer license may display video gaming | ||
| equipment in this state before the effective date of this Act if: | ||
| (1) the video gaming equipment is disabled for | ||
| marketing purposes so that the equipment does not accept or | ||
| dispense money or pay out video gaming tickets or the equipment | ||
| contains only demonstration software that cannot be disabled; and | ||
| (2) for a trade show or similar event, the Texas | ||
| Lottery Commission: | ||
| (A) is notified in advance of the proposed event | ||
| of: | ||
| (i) the date and location of the event; | ||
| (ii) the model and serial number of each | ||
| item of video gaming equipment to be displayed; | ||
| (iii) the manner of transport of each item | ||
| to be displayed; and | ||
| (iv) a description of how the item will at | ||
| all times be possessed by and be under the control of the applicant | ||
| or license holder; and | ||
| (B) approves the display of the equipment. | ||
| SECTION 11. The change in law made by this Act applies only | ||
| to an offense committed on or after the effective date of this Act. | ||
| An offense committed before the effective date of this Act is | ||
| covered by the law in effect when the offense was committed, and the | ||
| former law is continued in effect for that purpose. For purposes of | ||
| this section, an offense was committed before the effective date of | ||
| this Act if any element of the offense was committed before that | ||
| date. | ||
| SECTION 12. (a) Sections 1 through 8 of this Act take | ||
| effect on the date the constitutional amendment authorizing the | ||
| legislature to legalize the operation of video gaming in this state | ||
| by persons and organizations licensed to conduct bingo or lease | ||
| bingo premises and providing that federally recognized Indian | ||
| tribes are not prohibited from conducting video gaming on certain | ||
| Indian lands proposed by the 83rd Legislature, Regular Session, | ||
| 2013, is approved by the voters. If that amendment is not approved | ||
| by the voters, Sections 1 through 8 of this Act have no effect. | ||
| (b) Sections 9 through 11 of this Act and this section take | ||
| effect immediately if this Act receives a vote of two-thirds of all | ||
| the members elected to each house, as provided by Section 39, | ||
| Article III, Texas Constitution. If this Act does not receive the | ||
| vote necessary for immediate effect, Sections 9 through 11 of this | ||
| Act and this section take effect September 1, 2013. | ||
