Bill Text: NY S06882 | 2019-2020 | General Assembly | Introduced


Bill Title: Creates the empire state digital gaming media production credit for a taxpayer which is a digital gaming media production entity engaged in qualified digital gaming media production or who is a sole proprietor of or a member of a partnership, which is a digital gaming media production in qualified digital gaming media production; requires the empire state development corporation to file a biannual report with the director of the division of the budget and the chairpersons of the assembly ways and means committee and the senate finance committee; makes related provisions.

Spectrum: Partisan Bill (Democrat 1-0)

Status: (Introduced - Dead) 2020-01-08 - REFERRED TO BUDGET AND REVENUE [S06882 Detail]

Download: New_York-2019-S06882-Introduced.html



                STATE OF NEW YORK
        ________________________________________________________________________

                                          6882

                               2019-2020 Regular Sessions

                    IN SENATE

                                    December 4, 2019
                                       ___________

        Introduced  by  Sen. BRESLIN -- read twice and ordered printed, and when
          printed to be committed to the Committee on Rules

        AN ACT to amend the  tax  law  and  the  economic  development  law,  in
          relation  to  the  creation  of  the empire state digital gaming media
          production credit; and providing for the repeal of certain  provisions
          upon expiration thereof

          The  People of the State of New York, represented in Senate and Assem-
        bly, do enact as follows:

     1    Section 1. The tax law is amended by adding a new section 45  to  read
     2  as follows:
     3    §  45. Empire state digital gaming media production credit. (a) Allow-
     4  ance of  credit.  (1)  A  taxpayer  which  is  a  digital  gaming  media
     5  production  entity engaged in qualified digital gaming media production,
     6  or who is a sole proprietor of or a member of a partnership, which is  a
     7  digital  gaming  media  production  entity  engaged in qualified digital
     8  gaming media production, and is subject to tax under article  nine-A  or
     9  twenty-two  of  this chapter, shall be allowed a credit against such tax
    10  to be computed as provided herein.
    11    (2) The amount of the credit shall be the product (or pro  rata  share
    12  of  the  product,  in  the  case of a member of a partnership or limited
    13  liability company) of twenty-five percent and  the  eligible  production
    14  costs of one or more qualified digital gaming media productions.
    15    (3)  Eligible  digital  gaming  media production costs for a qualified
    16  digital gaming media production incurred and  paid  in  this  state  but
    17  outside  such  metropolitan  commuter  transportation  district shall be
    18  eligible for a credit of ten percent of such eligible  production  costs
    19  in  addition  to  the credit specified in paragraph two of this subdivi-
    20  sion.
    21    (4) Eligible production costs shall not include those  costs  used  by
    22  the  taxpayer  or another taxpayer as the basis calculation of any other
    23  tax credit allowed under this chapter or allowed in any other state.

         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD14111-02-9

        S. 6882                             2

     1    (b) Allocation of credit. The aggregate amount of tax credits  allowed
     2  under  this section, subdivision fifty-four of section two hundred ten-B
     3  and subsection (kkk) of section six hundred six of this chapter  in  any
     4  taxable  year  shall  be fifty million dollars.  The aggregate amount of
     5  credits  for any taxable year must be distributed on a regional basis as
     6  follows: twenty-five percent of the aggregate amount of credits shall be
     7  available for qualified digital gaming media productions that  incur  at
     8  least sixty percent of eligible production costs for a qualified digital
     9  gaming  media  production  in  region  one; ten percent of the aggregate
    10  amount of credits shall be available for qualified digital gaming  media
    11  productions  that  incur  at  least sixty percent of eligible production
    12  costs for a qualified digital gaming media production in region two; and
    13  sixty-five percent of the aggregate amount of credits shall be available
    14  for qualified digital gaming media productions that incur at least sixty
    15  percent of eligible production costs  for  a  qualified  digital  gaming
    16  media  production in region three.  If such regional distribution is not
    17  fully allocated in any taxable year, the remainder of such credits shall
    18  be available for allocation to any region in the  subsequent  tax  year.
    19  For  the  purposes  of this section region one shall contain the city of
    20  New York; region two shall contain the counties  of  Westchester,  Rock-
    21  land,  Nassau and Suffolk; and region three shall contain any county not
    22  contained in regions one and two.  Such credit shall be allocated by the
    23  empire state development corporation among taxpayers in order of priori-
    24  ty based upon the date  of  filing  an  application  for  allocation  of
    25  digital  gaming  media  production credit with such office. If the total
    26  amount of allocated credits applied for in any particular  year  exceeds
    27  the  aggregate  amount  of  tax credits allowed for such year under this
    28  section, such excess shall be treated as having been applied for on  the
    29  first day of the subsequent taxable year.
    30    (c) Definitions. As used in this section:
    31    (1)  "Qualified digital gaming media production" means: (i) a website,
    32  the digital media production costs of which are paid or incurred  predo-
    33  minately  in  connection  with  (A)  video  simulation, animation, text,
    34  audio, graphics or similar gaming related property embodied  in  digital
    35  format,  and  (B)  interactive  features of digital gaming (e.g., links,
    36  message boards, communities or  content  manipulation);  (ii)  video  or
    37  interactive games produced primarily for distribution over the internet,
    38  wireless  network  or successors thereto; (iii) animation, simulation or
    39  embedded graphics digital gaming related software intended  for  commer-
    40  cial  distribution regardless of medium; and (iv) a digital gaming media
    41  production in which qualified  digital  gaming  media  production  costs
    42  equal  to  or  are  in  excess of seven thousand five hundred dollars if
    43  incurred and paid in this state in twelve months preceding the  date  on
    44  which the credit is claimed. Provided, however, if such production costs
    45  are  incurred  and paid outside the metropolitan commuter transportation
    46  district in this state, such production costs shall be equal  to  or  in
    47  excess  of  three thousand seven hundred fifty dollars to be a qualified
    48  digital gaming media production for purposes of this paragraph. A quali-
    49  fied digital gaming media production does not include a website,  video,
    50  interactive  game or software that is used predominately for: electronic
    51  commerce (retail or wholesale purposes other than the sale of  video  or
    52  interactive  games),  gambling  (including activities regulated by a New
    53  York gaming agency), exclusive local consumption for entities not acces-
    54  sible by the  general  public  including  industrial  or  other  private
    55  purposes, and political advocacy purposes.

        S. 6882                             3

     1    (2)  "Digital gaming media production costs" means any costs for prop-
     2  erty used and wages or salaries paid to  individuals  directly  employed
     3  for  services  performed by those individuals directly and predominantly
     4  in the creation of a digital gaming  media  production  or  productions.
     5  Digital  gaming  media production costs include but shall not be limited
     6  to payments for  property  used  and  services  performed  directly  and
     7  predominantly  in  the development (including concept creation), design,
     8  production (including concept creation), design,  production  (including
     9  testing),  editing  (including  encoding) and compositing (including the
    10  integration of digital files for interaction by end  users)  of  digital
    11  gaming  media.   Digital gaming media production costs shall not include
    12  expenses incurred for the distribution, marketing, promotion, or  adver-
    13  tising  content  generated  by end-users or other costs not directly and
    14  predominantly related to the creation,  production  or  modification  of
    15  digital gaming media. In addition, salaries or other income distribution
    16  related  to  the  creation  of  digital  gaming media for any person who
    17  serves in the role of chief executive officer, chief financial  officer,
    18  president,  treasurer  or  similar  position  shall  not  be included as
    19  digital gaming media production costs. Furthermore, any income or  other
    20  distribution  to  any  individual  who  holds an ownership interest in a
    21  digital gaming media production entity shall not be included as  digital
    22  gaming media production costs.
    23    (3)  "Qualified  digital  gaming media production costs" means digital
    24  gaming media production costs only to the extent such costs are  attrib-
    25  utable  to  the  use  of  property or the performance of services by any
    26  persons within the state directly and  predominantly  in  the  creation,
    27  production  or  modification of digital gaming related media. Such total
    28  production costs incurred and paid in this state shall be  equal  to  or
    29  exceed  seventy-five  percent  of  total  cost of an eligible production
    30  incurred and paid within and without this state.
    31    (d) Cross-references. For application of the credit  provided  for  in
    32  this section, see the following provisions of this chapter:
    33    (1) Article nine-A: section two hundred ten-B, subdivision fifty-four.
    34    (2) Article twenty-two: section six hundred six, subsection (i), para-
    35  graph one, subparagraph (B), clause (xlv).
    36    (3) Article twenty-two: section six hundred six, subsection (kkk).
    37    §  2. Section 210-B of the tax law is amended by adding a new subdivi-
    38  sion 54 to read as follows:
    39    54. Empire state digital gaming media production credit. (a) Allowance
    40  of credit. A taxpayer who is eligible pursuant to section forty-five  of
    41  this  chapter  shall  be  allowed a credit to be computed as provided in
    42  such section forty-five against the tax imposed by this article.
    43    (b) Application of credit. The credit allowed under  this  subdivision
    44  for  any taxable year shall not reduce the tax due for such year to less
    45  than the amount prescribed  in  paragraph  (d)  of  subdivision  one  of
    46  section  two hundred ten of this article. Provided, however, that if the
    47  amount of the credit allowable under this subdivision  for  any  taxable
    48  year  reduces  the tax to such amount, the excess shall be treated as an
    49  overpayment of tax to be credited or refunded  in  accordance  with  the
    50  provisions of section one thousand eighty-six of this chapter, provided,
    51  however, no interest shall be paid thereon.
    52    §  3. Subparagraph (B) of paragraph 1 of subsection (i) of section 606
    53  of the tax law is amended by adding  a  new  clause  (xlv)  to  read  as
    54  follows:

        S. 6882                             4

     1  (xlv) Empire state digital           Amount of credit
     2  gaming media production              under subdivision
     3  credit under subsection (kkk)        fifty-four of section
     4                                       two hundred ten-B
     5    §  4. Section 606 of the tax law is amended by adding a new subsection
     6  (kkk) to read as follows:
     7    (kkk) Empire state digital gaming media production credit. (1)  Allow-
     8  ance  of  credit.  A taxpayer who is eligible pursuant to section forty-
     9  five of this chapter shall  be  allowed  a  credit  to  be  computed  as
    10  provided  in  such  section  forty-five  against the tax imposed by this
    11  article.
    12    (2) Application of credit. If the amount of the credit allowable under
    13  this subsection for any taxable year exceeds the taxpayer's tax for such
    14  year, the excess shall be treated as an overpayment of tax to be credit-
    15  ed or refunded as provided in section six  hundred  eighty-six  of  this
    16  article, provided, however, that no interest shall be paid thereon.
    17    §  5. The state commissioner of economic development, after consulting
    18  with the state commissioner of taxation and  finance,  shall  promulgate
    19  regulations  by  December 31, 2020 to establish procedures for the allo-
    20  cation of tax credits as required by subdivision (a) of  section  45  of
    21  the  tax  law.  Such  rules  and  regulations  shall  include provisions
    22  describing the application process, the due dates for such applications,
    23  the standards which shall be used  to  evaluate  the  applications,  the
    24  documentation that will be provided to taxpayers substantiate to the New
    25  York  state department of taxation and finance the amount of tax credits
    26  allocated to such taxpayers, under what conditions all or a  portion  of
    27  this  tax  credit  may  be  revoked, and such other provisions as deemed
    28  necessary and appropriate. Notwithstanding any other provisions  to  the
    29  contrary in the state administrative procedure act, such rules and regu-
    30  lations  may  be adopted on an emergency basis if necessary to meet such
    31  December 31, 2020 deadline.
    32    § 6. The economic development law is amended by adding a  new  section
    33  242 to read as follows:
    34    §  242.  Reports  on the digital gaming industries in New York. 1. The
    35  empire state development corporation shall file a report on  a  biannual
    36  basis  with  the  director  of the division of the budget and the chair-
    37  persons of the assembly ways and  means  committee  and  senate  finance
    38  committee.  The  report  shall be filed no later than thirty days before
    39  the mid-point and the end of the state fiscal  year.  The  first  report
    40  shall  cover  the  calendar  half year that begins on January first, two
    41  thousand twenty-two.  Each report must contain the following information
    42  for the covered calendar half year:
    43    (a) the total dollar amount of credits allocated pursuant  to  section
    44  forty-five of the tax law during the half year, broken down by month;
    45    (b)  the  number of digital gaming projects, which have been allocated
    46  tax credits of less than one million dollars per project, and the  total
    47  dollar  amount  of  credits  allocated  to those projects distributed by
    48  region pursuant to subdivision (b) of section forty-five of the tax law;
    49    (c) the number of digital gaming projects, which have  been  allocated
    50  tax  credits  of  more  than  one  million dollars, and the total dollar
    51  amount of credits allocated to  those  projects  distributed  by  region
    52  pursuant to subdivision (b) of section forty-five of the tax law;
    53    (d)  a  list  of  each eligible digital gaming project, which has been
    54  allocated a tax credit enumerated by region pursuant to subdivision  (b)
    55  of  section  forty-five  of the tax law, and for each of those projects,
    56  (i) the estimated number of employees associated with the project,  (ii)

        S. 6882                             5

     1  the  estimated  qualifying  costs  for the projects, (iii) the estimated
     2  total costs of the project, (iv) the credit eligible employee hours  for
     3  each  project,  and  (v)  total  wages for such credit eligible employee
     4  hours for each project; and
     5    (e)  (i)  the  name  of  each taxpayer allocated a tax credit for each
     6  project and the county of residence or incorporation  of  such  taxpayer
     7  or,  if the taxpayer does not reside or is not incorporated in New York,
     8  the state of residence or incorporation; however, if the taxpayer claims
     9  a tax credit because the taxpayer is a member  of  a  limited  liability
    10  company,  a  partner in a partnership or a shareholder in a subchapter S
    11  corporation, the name of each limited liability company, partnership  or
    12  subchapter  S  corporation  earning  any  of  those  tax credits must be
    13  included in the report instead of information about the taxpayer  claim-
    14  ing  the  tax  credit,  (ii)  the amount of tax credit allocated to each
    15  taxpayer; provided however, if the taxpayer claims a tax credit  because
    16  the  taxpayer is a member of a limited liability company, a partner in a
    17  partnership or a shareholder in a subchapter S corporation,  the  amount
    18  of  tax  credit  earned  by  each  entity must be included in the report
    19  instead of information about the taxpayer claiming the tax  credit,  and
    20  (iii)  information identifying the project associated with each taxpayer
    21  for which a tax credit was claimed under section forty-five of  the  tax
    22  law.
    23    2.  The  empire state development corporation shall file a report on a
    24  triennial basis with the director of the division of the budget and  the
    25  chairpersons of the assembly ways and means committee and senate finance
    26  committee.  The  first  report shall be filed no later than March first,
    27  two thousand twenty-three. The report must be prepared by an independent
    28  third party auditor and include: (a) information  regarding  the  empire
    29  state  digital gaming production credit program including the efficiency
    30  of operations, reliability of financial reporting, compliance with  laws
    31  and  regulations  and  distribution of assets and funds; (b) an economic
    32  impact study prepared by an independent third party of the program  with
    33  special  emphasis  on the regional impact by region and the total dollar
    34  amount of credits allocated to  those  projects  distributed  by  region
    35  pursuant  to  subdivision  (b) of section forty-five of the tax law; and
    36  (c) any other information or statistical information  that  the  commis-
    37  sioner  of  economic  development  deems  to  be useful in analyzing the
    38  effects of the programs.
    39    § 7. This act shall take effect immediately and shall apply to taxable
    40  years beginning on January 1, 2020 and before January 1, 2025;  provided
    41  that  sections  one  through four of this act shall expire and be deemed
    42  repealed December 31, 2024.
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