Bill Text: NY S01416 | 2019-2020 | General Assembly | Introduced


Bill Title: Requires chances of randomized in-game purchases in video games to be disclosed; requires labeling of video games with randomized in-game purchases; restricts purchasing of video games with randomized in-game purchases to those eighteen years old or older.

Spectrum: Partisan Bill (Democrat 1-0)

Status: (Introduced - Dead) 2020-01-08 - REFERRED TO CONSUMER PROTECTION [S01416 Detail]

Download: New_York-2019-S01416-Introduced.html


                STATE OF NEW YORK
        ________________________________________________________________________
                                          1416
                               2019-2020 Regular Sessions
                    IN SENATE
                                    January 14, 2019
                                       ___________
        Introduced  by  Sen.  PARKER -- read twice and ordered printed, and when
          printed to be committed to the Committee on Consumer Protection
        AN ACT to amend the general business  law,  in  relation  to  randomized
          in-game purchases in video games
          The  People of the State of New York, represented in Senate and Assem-
        bly, do enact as follows:
     1    Section 1. The general business law is amended by adding a new section
     2  396-kk-1 to read as follows:
     3    § 396-kk-1. Video games; randomized in-game purchase items. 1.   Defi-
     4  nitions. For purposes of this section:
     5    (a)  "Video  game"  means  an interactive electronic amusement device,
     6  disk, cartridge or other object that utilizes a computer, microprocessor
     7  or similar electronic circuitry and its own monitor, a television set or
     8  a computer monitor, and such device or object is  designed  to  allow  a
     9  person to manipulate the images presented by such device or object.
    10    (b)  "Video game publisher" means an entity that publishes video games
    11  that have either been created internally or through a separate entity.
    12    (c) "Retailer" means any person or entity who offers video  games  for
    13  sale,  including  resale by the purchaser, through any means, including,
    14  but not limited to, sales outlets, catalogs, or the internet.
    15    2. Disclosure. (a) Video game publishers that distribute  video  games
    16  within  the  state that contain a system of purchasing randomized reward
    17  or rewards or a consumable virtual item that can be redeemed and direct-
    18  ly or indirectly converted to a randomized reward or rewards shall prom-
    19  inently disclose and publish to the consumer the  probability  rates  of
    20  receiving  each  type  of  randomized  reward  or rewards at the time of
    21  purchase and at the time any mechanism to receive a randomized reward or
    22  rewards is activated so as to meaningfully inform the  consumer's  deci-
    23  sion  prior  to the purchase or activation of any mechanism to receive a
    24  randomized reward or rewards.
         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD01335-01-9

        S. 1416                             2
     1    (b) Video games distributed within the state that contain a system  of
     2  purchasing  randomized  reward  or  rewards or a consumable virtual item
     3  that can be redeemed and directly or indirectly converted to  a  random-
     4  ized reward or rewards shall:
     5    (1)  bear a prominent, easily legible, bright red label on its packag-
     6  ing which reads: "Warning: contains in-game purchases and  gambling-like
     7  mechanisms which may be harmful or addictive"; or
     8    (2)  if  purchased digitally and downloaded through the internet or an
     9  online application, prominently disclose to the consumer at the time  of
    10  consumer  purchase  a  bright red label that is easily legible and which
    11  reads: "Warning:   contains in-game purchases  and  gambling-like  mech-
    12  anisms  which may be harmful or addictive", so as to meaningfully inform
    13  the consumer's decision prior to purchase.
    14    (c) No video game publisher shall at any  time  modify  a  video  game
    15  distributed  within  the state to contain or otherwise permit the inclu-
    16  sion of additional content for which  the  game  was  not  appropriately
    17  labeled at the time of original sale.
    18    3.  Audit  of  video  games.  The  division  of consumer protection is
    19  authorized to audit the code of video games sold within  the  state  and
    20  subject to this section to ensure that the probability rates for receiv-
    21  ing  each  type of randomized reward or rewards are calculated correctly
    22  and working properly. Such division may contract with a third  party  to
    23  provide additional assistance as needed. Such division shall not public-
    24  ly  disclose  proprietary  information beyond that which is necessary to
    25  fulfill the intent of this section.
    26    4. Sale restrictions. It shall be unlawful for any retailer to sell to
    27  any person under eighteen years of age a  video  game  that  contains  a
    28  system of further purchasing:
    29    (a) A randomized reward or rewards; or
    30    (b)  A  virtual  item  which can be redeemed to directly or indirectly
    31  receive a randomized reward or rewards.
    32    § 2. This act shall take effect on the one hundred eightieth day after
    33  it shall have become a law.  The director of the  division  of  consumer
    34  protection is authorized to promulgate any and all rules and regulations
    35  and  take  any  other  measures  necessary  to implement this act on its
    36  effective date on or before such date.
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